Difference between revisions of "The Leonhart System"
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== Taking Turns & Actions== | == Taking Turns & Actions== | ||
Summary: <br /> | Summary: <br /> | ||
− | More info: [[Status_Effects|Status Effects]] | + | More info: [[Status_Effects|Status Effects]] <br /> |
More info: [[Turns_and_Actions|Turns and Actions]] | More info: [[Turns_and_Actions|Turns and Actions]] | ||
Revision as of 01:54, 29 April 2020
Dice
Rolls all use a 12-sided die. One die is rolled against another, along with roll boosts depending on the situation. The higher roll total wins; however, rolling a 1 or a 12 is a Critical Roll and causes a loss or a win respectively, regardless of total. In the case of two same critical rolls, the higher total wins.
Character Stats
Summary:
See also:
Taking Turns & Actions
Summary:
More info: Status Effects
More info: Turns and Actions
Ranges
Summary:
More info: Ranges
Attacks
Summary:
See also:
Magic
Summary: A character needs at least 3 points in Arcane to be a mage. 3+ is Tier One Apprentice, 6+ is Tier Two Wizard, 9+ is Tier 3 Mage, 12+ is Tier 4 Archmage. Mages can learn and cast spells depending on their Mage Tier.
See also: