Weapons

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Weapons.png


  • Starter Firearm - Silver.png100 - Salvage.png25 - A nice pea-shooter.
  • Expert Sword - Salvage.png80 -
  • Starter Fist Weapon - Silver.png100 - Salvage.png25 - A fist-type weapon.
  • The Blunderbuss - Gem.png10 - This well-known and devastating weapon takes Special Ammo, and deals plenty of damage. Starting at 6 dmg, it does an additional 1/4 damage to enemies within Melee of the target, and those between the shooter and the target - resulting in massive total damages! Two-handed.
  • open item slot -
  • Strong Bow - Salvage.png40 -
  • Starter Soft Weapon - Silver.png100 - Salvage.png25 - Rope/chain weapon.
  • Starter Bow - Silver.png100 - Salvage.png25 - Yew and flax.
  • Flamethrower - A flamethrower found in a mysterious lab in the caverns of lhanbyrde. Retrofitted by Tinkerlord it is usable by bulgrim. This weapon deals 2 dmg (fire) and requires special ammo to fire. Max Range is about 10 meters.(33 feet)
  • Mythic Sword - (5dmg)
  • Starter Knife - Silver.png100 - Salvage.png25 - A short blade.
  • Strong Axe - Salvage.png40 - Gear crates. -
  • Expert Knife - Salvage.png80 - Gear crates. - 4 dmg
  • Strong Polearm - Salvage.png40 - Gear crates. - This staff is strong.
  • Starter Polearm - Silver.png100 - Salvage.png25 - Gear crates. - A staff weapon with good reach.
  • Strong Sword - Salvage.png40 - Gear crates. - (3dmg)
  • Expert Spear - Salvage.png80 - Gear crates. - 4 dmg
  • Strong Blunt Weapon - Salvage.png40 - Gear crates. -
  • Starter Axe - Silver.png100 - Salvage.png25 - Gear crates. - Sharp and battle-ready.
  • Mythic Fist - Gear crates. -
  • Strong Soft Weapon - Salvage.png40 - Gear crates. -
  • Strong Fist Weapon - Salvage.png40 - Gear crates. - (3dmg)
  • Starter Throwing Weapon - Silver.png100 - Salvage.png25 - Gear crates. - A set of blades to be thrown.
  • Mythic Bow - Gear crates. - A powerful bow.
  • Mythic Polearm - Gear crates. - Mythic staff
  • Mythic Axe - Gear crates. - Axe
  • Starter Blunt Weapon - Silver.png100 - Salvage.png25 - Gear crates. - A blunt weapon for striking.
  • Strong Firearm - Salvage.png40 - Gear crates. - 3dmg pistol
  • Strong Rifle - Gold.png25 - Salvage.png40 - Gear crates. - A single action rifle. Can shoot at Far range once in a turn, cannot be operated when an enemy is in Melee. Two-handed.
  • Strong Throwing Weapon - Salvage.png40 - Gear crates. - 3 dmg
  • Strong Knife - Salvage.png40 - Gear crates. - 3dmg
  • Expert Firearm - Salvage.png80 - Gear crates. - A finely-tunes weapon, 4dmg.
  • Starter Sword - Silver.png100 - Salvage.png20 - Gear crates. - A trusty blade.
  • Boom Hammer - Gear crates. - This hammer was made by the smith Grendel as thanks to the ships crew. she is selling the only two she was able to get the parts for in her destroyed smithy. A formidable weapon with the ability to create an explosion on hit once/rest for 4 dmg in a ranged aoe.
  • Steampistol - Salvage.png250 - Gear crates. - This gun allows attacks as if the wielder had speed mastery.
  • Minstrels' Roar - Gear crates. - This is a weapon which uses sound as ammunition (throwing type, requires scrap for repair)
  • Heavy Harp - Gear crates. - this harp is an effective weapon (blunt)
  • Fine Instrument - Gear crates. - +2 to Talking rolls while being played. Requires 2 points in bardship.
  • Rare Instrument - Gem.png2 - Salvage.png100 - Gear crates. - +4 to Talking rolls while being played. Requires 4 points in bardship.
  • Bards' Wail - Gear crates. - This ranged weapon uses sound waves instead of ammunition, and Primary weapon type. Infinite ammo. Can attack only once/turn.
  • Master Instrument - Gem.png10 - Salvage.png1000 - Gear crates. - When played, can amplify Talking checks and abilities like Endear to affect the whole room instead of just one target (aoe). Requires 8 points in bardship. Provides +4 to Talking rolls while being played.
  • Bards' Blade - Gear crates. - this harp is an effective weapon (knives)
  • Baguette - Salvage.png20 - Gear crates. - Crusty and delicious.
  • Expert Bow - Salvage.png80 - Gear crates. - Yew and flax.
  • Expert Soft Weapon - Salvage.png80 - Gear crates. - Rope/chain weapon.
  • Expert Fist Weapon - Salvage.png80 - Gear crates. - A fist-type weapon.
  • Expert Blunt Weapon - Salvage.png80 - Gear crates. - A blunt weapon for striking.
  • Expert Throwing Weapon - Salvage.png80 - Gear crates. - A set of blades to be thrown.
  • Expert Axe - Salvage.png80 - Gear crates. - Sharp and battle-ready.
  • Bronze Tome - Salvage.png50 - Gem crates. - Customize this with the element of your choice... You will get One Lvl 1 spell, most likely to be your chosen type. Cast this from the book without cross-cast costs.
  • Silver Tome - Salvage.png100 - Gem crates. - Customize this with the element of your choice... You will get One Lvl 1 and One Lvl 2 spell, most likely to be your chosen type. Cast this from the book without cross-cast costs.
  • Gold Tome - Salvage.png150 - Gem crates. - Customize this with the element of your choice... You will get One Lvl 1, 2, and 3 spell, most likely to be your chosen type. Cast this from the book without cross-cast costs.
  • Mythril Tome - Salvage.png200 - Gem crates. - Customize this with the element of your choice... You will get One Spell of Each Level, most likely to be your chosen type. Cast this from the book without cross-cast costs.
  • Wand Of Ebony - Salvage.png300 - Gem crates. - +1dmg to each target damaged by a spell each turn.
  • Wand Of Ivory - Salvage.png300 - Gem crates. - +1dmg to one target once/turn when that target is damaged by a spell.
  • Oak And Cherry Wand - Salvage.png300 - Gem crates. - Can cast Drain free of cost. Drain can be maintained for 1mp/turn.
  • Willow And Pine Wand - Salvage.png300 - Gem crates. - Can cast mpDrain (Drain spell) free of cost. Can be maintained for 1hp/turn.
  • Straight Ash Wand - Salvage.png300 - Gem crates. - Once/rest cast a Lvl 1, 2, or 3 spell for free. (No variable mana costs.)
  • Staff of Darkness - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Light - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Earth - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Ice - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Wind - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Thunder - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Water - Gem.png5 - Salvage.png100 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Staff of Fire - Gem.png5 - Salvage.png75 - Gem crates. - A two-handed staff, when wielded it allows the mage to cast the associated magic type without the +1 cross-cast cost. It also contains 1mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.
  • Celestial Tome - Salvage.png250 - Gem crates. - Customize this with the element of your choice... You will get Two Lvl 1, 2, and 3 spells, and One Lvl 4, most likely to be your chosen type. Cast this from the book without cross-cast costs.
  • Spectral Staff - Salvage.png1000 - Gem crates. - The wielder of this staff does not have to pay cross-casting costs.

It also contains 2mp (once/rest) which can instantly be used along with a spell or transferred to the wielder.

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