• '''Acrobatics Choices'''* Choose one additional feat
atk'''Atk/dmgDmg'''• * A single sure-hit strikeand movement.• * An additional attack that turn (aimed)intant action.• 4 * 5 Unaimed Attacks and movement.• * Add Stun6 Stun10 to an attack, other actions as normal.• * Add Blind8 Blind12 to an attack, other actions as normal.• Knockback10 * A knockback12 attack and movement.• * A knockdown12 attack and movement.• * +3dmg for the turn.• * +5dmg, only 1 attack that turn, other actions as normal.• * 1 attack this turn, if successful bleed• • bleed4.
abilities'''Abilities'''• Attack at ranged instead of melee * Extend attacks up to Ranged for a turn (throw weapon or boomerang effect).• * Attack with 100 AP for a turn, other actions as normal.• * Double Movement (for 1 total action) and other actions as normal actions.• * Triple movement, no other actions.• •
defense'''Defense'''• * Parry 1 physical attack and any associated dmg/effects (on enemy's turn after failed save roll).• * +2 dodge/save until beginning of next turn, other actions as normal.• * Sure-footed: nullify one knockdown or knockback effect against you/rest.• * Thick-headed: nullify one stun effect against you/rest.• •
maneuvers'''Maneuvers'''• * Giant Leap (effect airborn until beginning of flying, until next turn), other actions as normal.• * Draw aggro (may need to roll for large bosses)• •