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'''Acrobatics Choices'''* Choose one additional feat
atk'''Atk/dmgDmg'''* A single sure-hit strikeand movement.* An additional attack that turn (aimed)intant action.• 4 * 5 Unaimed Attacks and movement.* Add Stun6 Stun10 to an attack, other actions as normal.* Add Blind8 Blind12 to an attack, other actions as normal.• Knockback10 * A knockback12 attack and movement.* A knockdown12 attack and movement.* +3dmg for the turn.* +5dmg, only 1 attack that turn, other actions as normal.* 1 attack this turn, if successful bleedbleed4.
abilities'''Abilities'''• Attack at ranged instead of melee * Extend attacks up to Ranged for a turn (throw weapon or boomerang effect).* Attack with 100 AP for a turn, other actions as normal.* Double Movement (for 1 total action) and other actions as normal actions.* Triple movement, no other actions.
defense'''Defense'''* Parry 1 physical attack and any associated dmg/effects (on enemy's turn after failed save roll).* +2 dodge/save until beginning of next turn, other actions as normal.* Sure-footed: nullify one knockdown or knockback effect against you/rest.* Thick-headed: nullify one stun effect against you/rest.
maneuvers'''Maneuvers'''* Giant Leap (effect airborn until beginning of flying, until next turn), other actions as normal.* Draw aggro (may need to roll for large bosses)

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