Mastery: Acrobatics
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Acrobatics Choices
- Choose one additional feat
Atk/Dmg
- A single sure-hit strike and movement.
- An additional attack that turn (aimed) intant action.
- 5 Unaimed Attacks and movement.
- Add Stun10 to an attack, other actions as normal.
- Add Blind12 to an attack, other actions as normal.
- A knockback12 attack and movement.
- A knockdown12 attack and movement.
- +3dmg for the turn.
- +5dmg, only 1 attack that turn, other actions as normal.
- 1 attack this turn, if successful bleed4.
Abilities
- Extend attacks up to Ranged for a turn.
- Attack with 100 AP for a turn, other actions as normal.
- Double Movement (for 1 total action) other actions as normal.
- Triple movement, no other actions.
Defense
- Parry 1 physical attack and any associated dmg/effects (on enemy's turn).
- +2 dodge/save until beginning of next turn, other actions as normal.
- Sure-footed: nullify one knockdown or knockback effect against you/rest.
- Thick-headed: nullify one stun effect against you/rest.
Maneuvers
- Giant Leap (airborn until beginning of next turn) other actions as normal.
- Draw aggro (may need to roll for large bosses)