1,145 bytes added
, 21:25, 27 April 2020
• Choose one additional feat
atk/dmg
• A single sure-hit strike.
• An additional attack that turn (aimed).
• 4 Unaimed Attacks and movement.
• Add Stun6 to an attack, other actions as normal.
• Add Blind8 to an attack, other actions as normal.
• Knockback10 and movement.
• knockdown12 and movement.
• +3dmg for the turn.
• +5dmg, only 1 attack that turn, other actions as normal.
• 1 attack this turn, if successful bleed
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abilities
• Attack at ranged instead of melee for a turn (throw weapon or boomerang effect).
• Attack with AP for a turn, other actions as normal.
• Double Movement (for 1 action) and normal actions.
• Triple movement, no other actions.
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defense
• Parry 1 physical attack (on enemy's turn after failed save roll).
• +2 dodge/save until next turn, other actions as normal.
• Sure-footed: nullify one knockdown or knockback effect against you/rest.
• Thick-headed: nullify one stun effect against you/rest.
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maneuvers
• Giant Leap (effect of flying, until next turn), other actions as normal.
• Draw aggro (may need to roll for large bosses)
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