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2,293 bytes added ,  23:57, 28 April 2020
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=== Level 1 ===
* Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)* Amplify: 1 mp - Caster amplifies its voice to silence an immediate area, drawing everyone's attention to the caster. (Light/Wind)* Breathe Water: 1 mp - Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)* Bubblebreath: 1 mp - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normel, lasts 5 turns. (Water/Air)
=== Level 2 ===
* Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth)* Flash: 2 mp - Move anywhere in Extreme Range. (Air/Thunder/Light)* Taunt: 1 mp - Draw aggro from an NNPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)* Draw Spirit: 1 mp - Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth)* Heal: 1 mp - The mage heals a target for 1/2 of the mana spent (rounded up) (Light/Earth)
=== Level 3 ===
* Smokestorm/Sandstorm: 4 mp - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) (Air/Earth)* Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)* Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked. (Air/Earth)* Serpent Kiss: 2 mp - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth)* Pacify: 4 mp - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)* Accelerate: 4 mp - Can be cast on self, next turn has twice the normal number of attacks and action points. Does not stack.(Thunder/Air)* Spirit Walk: 10 mp - The caster can shift into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks that turn. This spell takes 0 actions and can be used on an opponent's turn. It must be used and casted before it has any effect. (Light/Air/Dark) 
=== Level 4 ===

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