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646 bytes removed ,  20:46, 28 April 2020
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* Shape Earth: 1 mp - The mage uses mana to move earth or stone. About 1m to mold earth a person’s size. Ask a GM for mana cost of extreme sizes.
* Vine: 1 mp - 1dmg ranged.
* Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn.
* Harden Skin: 1 mp - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
* Shift: 2 mp - The mage shifts the earth beneath a target, knockdown6
* Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines.
* Slab Shields: 2 mp - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
* Tomb of Stone: 5 mp - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.
* Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked.
* Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge.
* Smokestorm/Sandstorm: 4 mp - For 1 round, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells)

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