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2,437 bytes added ,  00:13, 28 April 2020
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=== Level 1 ===
* Growth: 1 mp - Cause something to grow… grass, vines, tree…* Pillar: 1 mp - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1.* Shape Earth: 1 mp - The mage uses mana to move earth or stone. About 1m to mold earth a person’s size. Ask aGM for mana cost of extreme sizes. * bVine: 1 mp - 1dmg ranged.* cCling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn.
=== Level 2 ===
* Earthstrike: 1 mp - 2dmg ranged.* Harden Skin: 1 mp - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.* Shift: 2 mp - The mage shifts the earth beneath a target, knockdown6* Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines.
=== Level 3 ===
* Call of the Wild: 2 mp - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea* Gaia’s Claw: 2 mp - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.* Slab Shields: 2 mp - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.* Tomb of Stone: 5 mp - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted. * Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked. * Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. * Smokestorm/Sandstorm: 4 mp - For 1 round, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells)
=== Level 4 ===
* Dig: 8 mp - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.* Earth Limb: 5 mp - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.*Earthquake: 3 mp - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!

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