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450 bytes added ,  03:35, 28 February 2021
== Taking Turns & Actions==
Summary: <br />
More info: [[Status_Effects|Status Effects]] <br />
More info: [[Turns_and_Actions|Turns and Actions]]
== Ranges ==
Summary: Most battles start in Extreme range. Next comes Far range, some special items such as rifles, and some spells may work there. In Range, weapons such as bows, throwing weapons, and firearms will work. Also most spells will work in Ranged unless otherwise stated. In Melee, fists, swords, softs, blunts, and polearms, can be used. <br />
More info: [[Ranges]]
== Magic ==
Summary: A character needs at least 3 points in Arcane to be a mage. 3+ is Tier One Apprentice, 6+ is Tier Two Wizard, 9+ is Tier 3 Mage, 12+ is Tier 4 Archmage. Mages can learn and cast spells depending on their Mage Tier. Mages do not get the +3 to Primary attacks that other characters do.<br />
See also:
* [[Magic]]
* [[Spells]]

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