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1,201 bytes added ,  03:35, 28 February 2021
== Dice ==
Roll using Rolls all use a 12-sided die. One die is rolled against another, along with roll boosts depending on the situation. The higher roll total wins; however, rolling a 1 or a 12 is a Critical Roll and causes a loss or a win respectively, regardless of total. In the case of two same critical rolls, the higher total wins.
== Character Stats ==
Summary: <br />
See also:
* [[Character_Creation|Character Creation]]
* [[STATs]]
* [[Skills]]
* [[Weapons]]
* [[Magic|Magical Type]]
* [[Weight]]
* [[Races]]
* [[Feats]]
== Taking Turns & Actions ==Summary: <br />More informationinfo: [[Status_Effects|Status Effects]] <br />More info: [[Turns_and_Actions|Turns and Actions]]
== Ranges ==
Summary: Most battles start in Extreme range. Next comes Far range, some special items such as rifles, and some spells may work there. In Range, weapons such as bows, throwing weapons, and firearms will work. Also most spells will work in Ranged unless otherwise stated. In Melee, fists, swords, softs, blunts, and polearms, can be used. <br />More informationinfo: [[Ranges]]
== Attacks ==
Summary: <br />
See also:
* [[Turns_and_Battle|Turns and Battle]]* [[Status_Effects|Status Effects]] == Magic ==Summary: A character needs at least 3 points in Arcane to be a mage. 3+ is Tier One Apprentice, 6+ is Tier Two Wizard, 9+ is Tier 3 Mage, 12+ is Tier 4 Archmage. Mages can learn and cast spells depending on their Mage Tier. Mages do not get the +3 to Primary attacks that other characters do.<br />See also: * [[Magic]]* [[Spells]]

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