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=== Level 1 ===
* '''Luminescence:''' 1 2 MP - ''0 1 Difficulty'' - The caster summons a small star in their hands, able to light up a whole room. It lasts as long as the caster wants it to and can be sent anywhere within Far Distance. This spell can reveal all invisible and hidden enemies within the area. Caster is not able to have more than 1 at a time.* '''Aura Break:''' 1 MP - ''1 3 Difficulty'' - The caster shatters the space around a target within Ranged Distance, dealing (1 4 dmg).* '''Astral Leap:''' 4 MP - 5 Difficulty - As an Instant Action, the caster folds the space around them and teleports 1 Distance forward. Can only be cast once every other turn.
=== Level 2 ===
* '''Nova:''' 2 MP - ''2 5 Difficulty'' - A dying star drops on a target within Ranged Distance, dealing (5 7 dmg).* '''Aegis:''' 2 3 MP - ''1 2 Difficulty'' - The caster warps celestial magic around a target within Ranged Distance, granting them a Barrier that blocks up to 5 10 dmg.
=== Level 3 ===
* '''Supernova:''' 5 MP - ''4 Difficulty'' - An enchanted star, going at light speed, falls from the heavens and strikes a target within Ranged Distance, dealing (6 7 dmg). The ally with the least HP is then granted a barrier that blocks up to 10 dmg.* '''Dissonance:''' 7 6 MP - ''5 Difficulty'' The caster opens a tear in space at the location of an enemy within Melee Distance. They are dealt (7 dmg) and teleported anywhere the caster chooses within Far Distance.
* '''Goodnight Moon~:''' 8 MP - ''5 Difficulty'' - The caster enchants their words and basks the battlefield with moonlight, soothing and peaceful. All party members are granted +5 to Hit and deal +5 dmg for the next 2 turns.
* '''Galaxy's Will:''' 6 MP - ''7 Difficulty'' - Reality begins to bend and break around an ally within Ranged Distance, granting them +1 aimed attack/turn for 2 turns. If this spell is cast on a buffed ally, lasts for 3 turns instead.
=== Level 4 ===
* '''Superdupernova:''' 8 MP - ''10 Difficulty'' - An entire galaxy system manifests around the caster, complete with ethereal stars and planets and spacial matter, as if a slice of the endless universe was cut out and placed on the battlefield. All enemies within Ranged Distance take 10 12 dmg. All allies within Ranged Distance are granted Immunity from debuffs for 2 turns a Barrier that blocks up to 15 dmg.Requires: 4 Opal
* '''Spacial Enchantment:''' 5 MP - ''7 Difficulty'' - The mage chooses an ally within Ranged Distance and imbues them with spacial magic, giving them a few properties of celestial elementals. For the next 2 turns, a small rift opens up whenever the ally attacks, granting them +8 to hit and +1 distance. Cannot be cast on self.
* '''Chaos Theory:''' 6 MP - ''12 Difficulty'' - The caster begins to break the battlefield, reality coming apart and shattering at the seams in order to aid the party. &roll 3d5. Every party members gains a boost to Hit and attack dmg equivalent to the number rolled for 2 turns. If the roll is above a 10, all party members also heal 10 HP.
* '''Prayer of the Constellation:''' 8 MP - ''9 Difficulty'' - Asteroid belts and comets begins to form around the caster, protecting everyone within Ranged Distance of the mage. This area absorbs up to 75 dmg from enemies and lasts for 2 turns. Both allies and enemies can walk into the radius and can also walk out of the radius. Requires: 5 Onyx
* '''Starry Night Sky:''' 7 MP - ''12 Difficulty'' - The sky darkens and the stars reveal themselves, shining radiantly, for the rest of the turn. All party members are filled with a sense of serenity and receive a huge boost in morale, gaining +3 Action Points for this turn.
* '''Reverse: 0 MP''' - ''18 Difficulty'' - Time courses through the mage's fingertips, just for a moment. With this temporary gift, the caster turns back the clock, causing the entire battle to rewind back to the caster's previous turn. All damage, spells, and items that were used are reversed and cease to have yet happened. The caster can only cast this spell every 4 turns.Requires:
=== Level 5 ===
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