Spells: Celestial

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Level 1

  • Luminescence: 2 MP - 1 Difficulty - The caster summons a small star in their hands, able to light up a whole room. It lasts as long as the caster wants it to and can be sent anywhere within Far Distance. This spell can reveal all invisible and hidden enemies within the area. Caster is not able to have more than 1 star at a time. Requires: 1 Light Stackring
  • Aura Break: 2 MP - 3 Difficulty - The caster shatters the space around a target within Ranged Distance, dealing (3 dmg). The caster is then granted a Barrier that blocks up to 5 dmg.
  • Astral Leap: 4 MP - 5 Difficulty - As an Instant Action, the caster folds the space around them and teleports 1 Distance forward. Can only be cast once every other turn. Requires: 1 Manna

Level 2

  • Nova: 4 MP - 5 Difficulty - A dying star drops on a target within Ranged Distance, dealing (6 dmg). Flip a coin. If it is heads, the caster steals 1 buff from the target.
  • Aegis: 2 MP - 2 Difficulty - The caster warps celestial magic around a target within Ranged Distance, granting them a Barrier that blocks up to 5 dmg. If this spell is cast on a buffed target, the Barrier blocks 10 dmg instead. Requires: 2 Opal

Level 3

  • Supernova: 5 MP - 6 Difficulty - An enchanted star, going at light speed, falls from the heavens and strikes a target within Ranged Distance, dealing (7 dmg). The ally with the least HP is then granted a barrier that blocks up to 10 dmg. Requires: 1 Supragem
  • Dissonance: 6 MP - 10 Difficulty The caster opens a tear in space at the location of an enemy within Melee Distance. They are dealt (7 dmg) and teleported anywhere the caster chooses within Far Distance. Requires: 2 Dark Stackrings
  • Galaxy's Will: 6 MP - 7 Difficulty - Reality begins to bend and break around an ally within Ranged Distance, granting them +1 aimed attack/turn for 2 turns. If this spell is cast on a buffed ally, lasts for 3 turns instead. Requires: 1 Manna
  • Goodnight Moon~: 7 MP - 5 Difficulty - The caster enchants their words and basks the battlefield with moonlight, soothing and peaceful. All party members are granted +5 to Hit and deal +5 dmg for the next 2 turns. Requires: 5 Opal
  • Perform: 8 MP - 10 Difficulty - The caster performs a beautiful, invigorating song or dance for an ally within Melee Distance who has already done their turn, granting them an additional turn for the current round. Requires: Bardship Mastery

Level 4

  • Superdupernova: 8 MP - 10 Difficulty - An entire galaxy system manifests around the caster, complete with ethereal stars and planets and spacial matter, as if a slice of the endless universe was cut out and placed on the battlefield. All enemies within Ranged Distance take 12 dmg. All allies within Ranged Distance are granted Immunity from debuffs for 2 turns a Barrier that blocks up to 15 dmg. Requires: 10 Opal
  • Spacial Enchantment: 5 MP - 14 Difficulty - The mage chooses an ally within Ranged Distance and imbues them with spacial magic, giving them a few properties of celestial elementals. For the next 2 turns, a small rift opens up whenever the ally attacks, granting them +10 to hit and +1 distance. Cannot be cast on self.
  • Prayer of the Constellation: 8 MP - 9 Difficulty - Asteroid belts and comets begins to form around the caster, protecting everyone within Ranged Distance of the mage. This area absorbs up to 75 dmg from enemies and lasts for 2 turns. Both allies and enemies can walk into the radius and can also walk out of the radius. Requires: 10 Onyx
  • Starry Night Sky: 7 MP - 12 Difficulty - The sky darkens and the stars reveal themselves, shining radiantly, for the rest of the turn. All party members are filled with a sense of serenity and receive a huge boost in morale, gaining +3 Action Points for this turn.
  • Chronomancy: 0 MP - 16 Difficulty - As an Instant Action, the caster uses time magic to alter an individual’s fate. &roll 1d30 and save the number. At any time, the caster can replace any target’s Arcane, Strength, Talking, Thought, or Attack roll with the number rolled. Requires: 4 points in Bardship and can only be cast Once/Rest. If the caster has Max Bardship, can be cast Twice/Rest.
  • Reverse: 0 MP - 18 Difficulty - Time courses through the mage's fingertips, just for a moment. With this temporary gift, the caster turns back the clock, causing the entire battle to rewind back to the caster's previous turn. All damage, spells, and items that were used are reversed and cease to have yet happened. The caster can only cast this spell every 4 turns. Requires: 1 Quartz


Level 5

  • Auron's Boon: 16 MP - 13 Difficulty - There once was a legendary mage by the name of Auron who was the first to discover and wield Celestial Magic. To help an army withstand the force of a malevolent dragon, he created this spell, dubbed 'Auron's Boon' by historians. When this is cast, a shower of stars pass over the sky and imbue the party with unbeknownst astral magic. For 3 turns, all party members are granted Invincibility and True Strike to all attacks. Requires: 3 Dark Matter
  • Void Sonata in E Minor: 13 MP - 18 Difficulty - Reality begins to shatter and crack like glass, the whole battlefield breaking into endless shards of varying sizes. Out of the cracks and voids come a mysterious song, comprised of violins, cellos, and other distinguishable instruments. It is as if a whole orchestra is playing their music in order to bless the party. All party members are granted a Barrier that blocks up to 25 dmg and can do +2 aimed attacks/turn for 3 turns. Requires: 5 Astral Dust