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* '''Superdupernova:''' 8 MP - ''10 Difficulty'' - An entire galaxy system manifests around the caster, complete with ethereal stars and planets and spacial matter, as if a slice of the endless universe was cut out and placed on the battlefield. All enemies within Ranged Distance take 12 dmg. All allies within Ranged Distance are granted Immunity from debuffs for 2 turns a Barrier that blocks up to 15 dmg. Requires: 10 Opal
* '''Spacial Enchantment:''' 5 MP - ''7 Difficulty'' - The mage chooses an ally within Ranged Distance and imbues them with spacial magic, giving them a few properties of celestial elementals. For the next 2 turns, a small rift opens up whenever the ally attacks, granting them +10 to hit and +1 distance. Cannot be cast on self.
* '''Chaos Theory:''' 6 40 MP - ''12 Difficulty'' - The caster begins to break the battlefield, reality coming apart and shattering at the seams in order to aid the party. &roll 3d5. Every party members gains a boost to Hit and attack dmg equivalent to the number rolled for 2 turns. If the roll is above a 10, all party members also heal 10 HP.
* '''Prayer of the Constellation:''' 8 MP - ''9 Difficulty'' - Asteroid belts and comets begins to form around the caster, protecting everyone within Ranged Distance of the mage. This area absorbs up to 75 dmg from enemies and lasts for 2 turns. Both allies and enemies can walk into the radius and can also walk out of the radius. Requires: 10 Onyx
* '''Starry Night Sky:''' 7 MP - ''12 Difficulty'' - The sky darkens and the stars reveal themselves, shining radiantly, for the rest of the turn. All party members are filled with a sense of serenity and receive a huge boost in morale, gaining +3 Action Points for this turn.

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