Difference between revisions of "Ranges"

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Ranges are simple. <br />
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[[File:Ranges.png|thumb|Diagram of ranges (&ranges)]]In Leonhart the Ranges are quite simple, making it easy to tell when you are able to attack or use abilities. Characters can move one distance per turn along with other actions.  
Characters can move 1 range/turn. With Speed Mastery, Dash allows movement of double distance.<br />
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* '''Melee''' It is directly next to you. Anything within Melee range of you can be attacked with any weapon.  
Melee weapons use Melee, ranged use Ranged, and spells & abilities used Ranged unless otherwise noted.<br />
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* '''Ranged''' It is away from you, but within the reach of ranged weapons. One movement away. Default range of spells and abilities.
[[File:Ranges.png|thumb|Diagram of ranges. You can view this with the &ranges command.]]
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* '''Far''' Outside of the reach of ranged weapons. Two movements away.
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* '''Extreme''' At a great distance, anything at this range is three movements away.
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* '''Sight''' Just barely visible for those with average sight. Four movements away.

Revision as of 15:48, 13 April 2020

Diagram of ranges (&ranges)

In Leonhart the Ranges are quite simple, making it easy to tell when you are able to attack or use abilities. Characters can move one distance per turn along with other actions.

  • Melee It is directly next to you. Anything within Melee range of you can be attacked with any weapon.
  • Ranged It is away from you, but within the reach of ranged weapons. One movement away. Default range of spells and abilities.
  • Far Outside of the reach of ranged weapons. Two movements away.
  • Extreme At a great distance, anything at this range is three movements away.
  • Sight Just barely visible for those with average sight. Four movements away.