Mastery: Acrobatics

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• Choose one additional feat

atk/dmg • A single sure-hit strike. • An additional attack that turn (aimed). • 4 Unaimed Attacks and movement. • Add Stun6 to an attack, other actions as normal. • Add Blind8 to an attack, other actions as normal. • Knockback10 and movement. • knockdown12 and movement. • +3dmg for the turn. • +5dmg, only 1 attack that turn, other actions as normal. • 1 attack this turn, if successful bleed • •

abilities • Attack at ranged instead of melee for a turn (throw weapon or boomerang effect). • Attack with AP for a turn, other actions as normal. • Double Movement (for 1 action) and normal actions. • Triple movement, no other actions. • •

defense • Parry 1 physical attack (on enemy's turn after failed save roll). • +2 dodge/save until next turn, other actions as normal. • Sure-footed: nullify one knockdown or knockback effect against you/rest. • Thick-headed: nullify one stun effect against you/rest. • •

maneuvers • Giant Leap (effect of flying, until next turn), other actions as normal. • Draw aggro (may need to roll for large bosses) • •