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192 bytes added ,  18:10, 16 June 2020
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* '''Ice Dome:''' 5 MP - ''5 Difficulty'' - The caster forms an unmoving ice dome around the party, it lasts for 2 turns or until it takes 30 dmg.
* '''Ice Wall:''' 2 MP - ''4 Difficulty'' - The mage creates a wall of moving ice around themself or an ally, large enough to impede a forward attack. Blocks up to 10 dmg.
* '''Shatterfrost:''' 3 MP - ''5 Difficulty'' - The caster summons crystals of ice around a target within Ranged Distance, dealing (6 dmg). If the spell hits a target at 100% HP, deals 8 dmg instead and Freezes the target for 1 turn. Frozen targets cannot move but can attackstill have 3 Action Points.* '''McFlurry:''' 4 MP - ''5 Difficulty'' - The caster places a frosty sigil on the body of a target within Ranged Distance, dealing (7 dmg) making the target feel chilly. If the target is then successfully hit 3 times by spells or physical attacks, they become Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
* '''Attack of the Snowmen:''' 7 MP - ''6 Difficulty'' - Summoning a mini-army of cute snowmen, the caster orders them to charge towards all enemies within Ranged Distance, dealing 5 dmg each. Enemies who are Debuffed take 10 dmg instead and the duration of their Debuffs extend by 1 turn.
* '''Glacial Cape:''' 7 MP - ''3 Difficulty'' - The caster creates an icy Barrier for all allies within Ranged Distance, including themselves, that absorbs 10 dmg. Enemies who break the Barrier of an ally take 6 dmg.
* '''Fracture:''' 6 MP - ''9 Difficulty'' - A crushing cold force surrounds a target within Ranged Distance, dealing (5 dmg). If the target is Frozen, removes the Frozen Debuff and deals triple dmg.
* '''Glacier Ascending:''' 7 MP - ''10 Difficulty'' - The caster drops a torrent of cold and winter from the skies on top of a target within Ranged Distance, dealing (10 dmg). If the target has 3+ Debuffs on them, they are then rendered Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
=== Level 5 ===
* '''Absolute Cold:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. Ice Spells cannot Critical Fail when rolling a 1. When the mage casts an offensive Ice Spell at a target and crits, the target is immediately rendered Frozen for 1 turn.
* '''Aurora Borealis:''' 12 MP - ''7 Difficulty'' - The ground becomes covered with soft snow as the Northern Lights suddenly fill up the sky, giving every party member a sense of serenity. All allies are granted a frosty shield that absorbs up to 15 dmg and their next successful attack deals +10 dmg. Requires: 1 Frost Carrot
* '''Lord of Winter's Sword:''' 16 MP - ''10 Difficulty'' - A legendary blacksmith once created a blade for a lord, whom imbued it with all the magic that Winter held... When this spell is cast, the mage recreates the sword out of ice and uses it to cover the battlefield in frost. All enemies are dealt 15 dmg and are Frozen for 2 turns. Frozen targets cannot move but still have 3 Action Points. Requires: 1 Ice Spellstone
=== Multi-Type ===
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