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554 bytes removed ,  19:18, 8 May 2020
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=== Level 1 ===
* '''Cling:''' (1 mp) MP - ''0 Difficulty'' - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)* '''Amplify:''' (1 mp) MP - ''0 Difficulty'' - Caster amplifies its their voice to silence an immediate areafor a few moments, drawing everyone's attention to the caster. (Light/Wind)* '''Breathe Water:''' (1 mp) MP - ''0 Difficulty'' - Allows the target to breath water breathe underwaterwater for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)* '''Bubblebreath:''' (1 mp) - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal, lasts 5 turns. (Water/Air)
=== Level 2 ===
* '''Run Like the WindFlash:''' (2 mp) MP - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth)* '''Flash:'0 Difficulty'' (2 mp) - Move anywhere in Extreme Range. (Air/Thunder/Light)* '''Taunt:''' (1 mp) MP - ''3 Difficulty'' - Draw aggro from an NPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)* '''Draw SpiritHeal:''' (1 mp) X- Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth)* '''Heal:0 Difficulty''' (1 mp) - The mage heals a target for 1/2 equivalent to the amount of the mana spent (rounded up) (Light/Earth)
=== Level 3 ===
* '''Smokestorm/SandstormClone:''' (4 mp) - For 1 rounds, within Ranged of caster, every successful attack or spell is re2 MP -rolled (of coinflipped in case of spells) (Air/Earth)* ''0 Difficulty'Clone:''' (2 mp) - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)* '''Dust Mimic:''' (1 mp) MP - ''2 Difficulty'' - Appears like a copy of any target. Disappears when attacked. (Air/Earth)* '''Serpent KissPacify:''' (2 mp) 4 MP - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth)* ''0 Difficulty'Pacify:''' (4 mp) - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)* '''Accelerate:''' (4 mp) MP - ''0 Difficulty'' - Can be cast on self, The caster covers their body with arcane runes. Their next turn has twice the normal number of attacks and action points. Does not stackand can only be cast on self.(Thunder/Air)
=== Level 4 ===
* '''Spirit Walk:''' (10 mp) MP - ''0 Difficulty'' - The caster can shift shifts into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks for that turnduration. This spell takes 0 actions and can be used on an opponent's turn. It This spell must be used and casted cast before it has any effect. (Light/Air/Dark)
[[Category:Spells]]
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