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575 bytes removed ,  20:44, 28 April 2020
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* Drain Life: 1 mp - Xmp/turn - drain a target’s living force, causing X dmg/turn, stunning them for 1 turn, and making them feel cold and tired. Can be sustained (as an instant) for that same X cost/turn.
* Shroud: 1 mp - The mage gains +6 to next stealth roll.
* Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn.
 
* Disappear: 1 mp - Pass next stealth check.
* Mute: 8 mp - the caster mutes all magic within Range Lvl 3 and under. Existing enchantments are broken, items and mages cannot perform casting. This continues until the beginning of the caster’s next turn, or if the caster chooses, can continue through the end of that next turn (with no other movement or action)
* Serpent Kiss: 2 mp - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn.
* Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge.

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