Changes

Jump to navigation Jump to search
1,475 bytes added ,  23:44, 27 April 2020
no edit summary
=== Level 1 ===
* Cut: 1 mp, 1 dmg; 1 dmg ranged* Fly: 1 mp; The mage is able to fly for around. 1m each turn if sustained. +1m/round if casted on another target.* bGust: 1 mp; The mage causes air to move, creating wind. Blows away smoke or snuffs candles.* c
=== Level 2 ===
* Blast of Air: 4 mp, 2 dmg; 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.* Windblade: 1 mp, 2 dmg; (2 dmg) Ranged* Run Like the Wind: 2 mp; Caster gets 2 movements this turn and no other actions. No combines.* Flash: 2 mp; Move anywhere in Extreme Range.
=== Level 3 ===
* Sonic Boom: 4 mp; Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.* Zephyr Strike: 3 mp; Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)* Smokestorm/Sandstorm: 4 mp; For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells)* Clone: 2 mp; Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. * Dust Mimic: 1 mp; Appears like a copy of any target. Disappears when attacked.
=== Level 4 ===
* Zepher’s Wrath: 6 Mp; A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG* 1) Light to Extreme, 8dmg*2) Medium to Far, 6dmg3) Heavy to Range, 4dmg

Navigation menu