Difference between revisions of "The Leonhart System"

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== Taking Turns & Actions==
 
== Taking Turns & Actions==
 
Summary: <br />
 
Summary: <br />
More info: [[Status_Effects|Status Effects]]
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More info: [[Status_Effects|Status Effects]] <br />
 
More info: [[Turns_and_Actions|Turns and Actions]]
 
More info: [[Turns_and_Actions|Turns and Actions]]
  

Revision as of 01:54, 29 April 2020

Dice

Rolls all use a 12-sided die. One die is rolled against another, along with roll boosts depending on the situation. The higher roll total wins; however, rolling a 1 or a 12 is a Critical Roll and causes a loss or a win respectively, regardless of total. In the case of two same critical rolls, the higher total wins.

Character Stats

Summary:
See also:

Taking Turns & Actions

Summary:
More info: Status Effects
More info: Turns and Actions

Ranges

Summary:
More info: Ranges

Attacks

Summary:
See also:

Magic

Summary: A character needs at least 3 points in Arcane to be a mage. 3+ is Tier One Apprentice, 6+ is Tier Two Wizard, 9+ is Tier 3 Mage, 12+ is Tier 4 Archmage. Mages can learn and cast spells depending on their Mage Tier.
See also: