Spells: Water

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Level 1

  • Douse: 1 MP - 0 Difficulty - The mage conjures water. Can douse flame etc.
  • Splash: 1 MP - 1 Difficulty - The caster sends a bolt of water to a target within Ranged Distance, dealing (1 dmg).
  • Water Walk: 1 MP - 0 Difficulty - Allows the mage to walk/run on water for as long as they like.

Level 2

  • Watershot: 2 MP - 2 Difficulty - The mage focuses their magic to shoot a blast of seawater at a target within Ranged Distance, dealing (4 dmg).
  • Bubble Prison: 3 MP - 2 Difficulty - The caster traps one target within Ranged Distance inside of a bubble, making them unable to move, attack, or be attacked. The bubble lasts for 1 turn unless it is popped by an outside force. The same target can only be affected by this spell 3 times before they are immune to it.
  • Tidal Surge: 4 MP - 3 Difficulty - Summoning a glowing wave, the caster deals (4 dmg) and knockback12 with a distance of 2 to all enemies in Melee Distance or one enemy in Ranged Distance. If a target's HP ≤ 50% after the spell, their next attack deals -4 dmg.

Level 3

  • Whirlpool: 5 MP - 4 Difficulty - The caster summons a shimmering whirlpool around any target within Ranged Distance. If the target is an ally, the ally's next attack deals +5 dmg. If the target is an enemy, the enemy takes 5 dmg and is Unhealable for 2 turns.
  • Cleansing Water: 4 MP - 3 Difficulty - The mage touches a target and covers their body with soothing water, healing 5 HP. This also cleanses the target of all debuffs.

Level 4

  • Tsunami: 8 MP - 7 Difficulty - The moon is suddenly very visible in the sky as the caster summons forth a tsunami's worth of water on the battlefield. All enemies within Ranged Distance are dealt 8 dmg and are inflicted with Weakness for 2 turns. Weakened enemies deal -5 dmg every attack.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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