Difference between revisions of "Spells: Water"

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=== Level 2 ===
 
=== Level 2 ===
* '''Bubble Prison:''' (3 mp) - You trap one enemy inside of a bubble at Melee range, making them unable to move. Enemy rolls Str7 to escape every turn. Enemy cannot be targeted while in bubble. Bubble pops when taking any damage or spell ends (can sustain it for 1 mp a turn.)
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* '''Bubble Prison:''' 3 MP - ''2 Difficulty'' - The caster traps one target within Ranged Distance inside of a bubble, making them unable to move, attack, or be attacked. The bubble lasts for 1 turn unless it is popped by an outside force. The same target can only be affected by this spell 3 times before they are immune to it.
* '''Tidal Surge:''' (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
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* '''Tidal Surge:''' 4 MP - ''3 Difficulty'' - Summoning a glowing wave, the caster deals 4 dmg and knockback12 to all enemies in Melee Distance or one enemy in Ranged Distance. If a target's HP ≤ 50% after the spell, their next attack deals -4 dmg.
* '''Watershot:''' (1 mp) - The mage focuses their magic to shoot a blast of pressurized water that does 2 dmg.
 
* '''Wave:''' (3 mp, 2 dmg) - A wave forms with knockdown6 in
 
** '''Range AOE around mage or
 
** '''Far AOE in just one straight line
 
 
 
 
 
  
 
=== Level 3 ===
 
=== Level 3 ===

Revision as of 02:23, 7 May 2020

Level 1

  • Douse: 1 MP - 0 Difficulty - The mage conjures water. Can douse flame etc.
  • Splash: 1 MP - 1 Difficulty - The caster sends a bolt of water to a target within Ranged Distance, dealing 1 dmg.
  • Water Walk: 1 MP - 0 Difficulty - Allows the mage to walk/run on water for as long as they like.

Level 2

  • Bubble Prison: 3 MP - 2 Difficulty - The caster traps one target within Ranged Distance inside of a bubble, making them unable to move, attack, or be attacked. The bubble lasts for 1 turn unless it is popped by an outside force. The same target can only be affected by this spell 3 times before they are immune to it.
  • Tidal Surge: 4 MP - 3 Difficulty - Summoning a glowing wave, the caster deals 4 dmg and knockback12 to all enemies in Melee Distance or one enemy in Ranged Distance. If a target's HP ≤ 50% after the spell, their next attack deals -4 dmg.

Level 3

  • Whirlpool: (4 mp) - Deal 2 damage in Ranged AOE, and pull Light and Medium one range closer.


Level 4

  • Tsunami: (12 mp) - The mage casts complete control of the water around them and far away, crashing down infront. The pressure causes 6 dmg to everyone up to Ranged, and a chance of provoking knockdown6.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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