Difference between revisions of "Spells: Water"

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* Watershot: 1 mp - The mage focuses there magic to shoot a blast of pressurized water that does 2 dmg.
 
* Watershot: 1 mp - The mage focuses there magic to shoot a blast of pressurized water that does 2 dmg.
 
* Wave: 3 mp, 2 dmg - A wave forms with knockdown6 in  
 
* Wave: 3 mp, 2 dmg - A wave forms with knockdown6 in  
* * Range AOE around mage or
+
** Range AOE around mage or
* * Far AOE in just one straight line
+
** Far AOE in just one straight line
  
  

Revision as of 23:46, 28 April 2020

Level 1

  • Douse: 1 mp - The mage conjures water. Can douse flame etc.
  • Splash: 1 mp - 1 dmg ranged.
  • Water Walk: 1 mp - Allows the mage to walk/run on water for as long as they like.


Level 2

  • Bubble Prison: 3 mp - You trap one enemy inside of a bubble at Melee range, making them unable to move. Enemy rolls Str7 to escape every turn. Enemy cannot be targeted while in bubble. Bubble pops when taking any damage or spell ends (can sustain it for 1 mp a turn.)
  • Tidal Surge: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Watershot: 1 mp - The mage focuses there magic to shoot a blast of pressurized water that does 2 dmg.
  • Wave: 3 mp, 2 dmg - A wave forms with knockdown6 in
    • Range AOE around mage or
    • Far AOE in just one straight line


Level 3

  • Whirlpool: 4 mp - Deal 2 damage in Ranged AOE, and pull Light and Medium one range closer.


Level 4

  • Tsunami: 12 mp - The mage casts complete control of the water around them and far away, crashing down infront. The pressure causes 6 dmg to everyone up to Ranged, and a chance of provoking knockdown6.