Difference between revisions of "Spells: Water"

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=== Level 1 ===
 
=== Level 1 ===
* a
+
* Douse: 1 mp - The mage conjures water. Can douse flame etc.
* b
+
* Splash: 1 mp - 1 dmg ranged.
* c
+
* Water Walk: 1 mp - Allows the mage to walk/run on water for as long as they like.
  
  
 
=== Level 2 ===
 
=== Level 2 ===
*  
+
* Bubble Prison: 3 mp - You trap one enemy inside of a bubble at Melee range, making them unable to move. Enemy rolls Str7 to escape every turn. Enemy cannot be targeted while in bubble. Bubble pops when taking any damage or spell ends (can sustain it for 1 mp a turn.)
*  
+
* Tidal Surge: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
*  
+
* Watershot: 1 mp - The mage focuses there magic to shoot a blast of pressurized water that does 2 dmg.
 +
* Wave: 3 mp, 2 dmg - A wave forms with knockdown6 in
 +
* * Range AOE around mage or
 +
* * Far AOE in just one straight line
 +
 
  
  
 
=== Level 3 ===
 
=== Level 3 ===
*  
+
* Whirlpool: 4 mp - Deal 2 damage in Ranged AOE, and pull Light and Medium one range closer.
*
 
*
 
  
  
 
=== Level 4 ===
 
=== Level 4 ===
*  
+
* Tsunami: 12 mp - The mage casts complete control of the water around them and far away, crashing down infront. The pressure causes 6 dmg to everyone up to Ranged, and a chance of provoking knockdown6.
*
 
*
 
  
* '''Douse''' (''1mp'') the mage conjures water. Can douse flame, etc.<br />
 
* '''Splash''' (''1mp'') 1dmg ranged.<br />
 
* '''Water Walk''' (''1mp'') allows the mage to walk/run on water for as long as they like.<br />
 
* '''Bubble Prison''' (''3mp'') You trap one enemy inside of a bubble at Melee range, making them unable to move. Enemy rolls Str7 to escape every turn. Enemy cannot be targeted while in bubble. Bubble pops when taking any damage or spell ends (can sustain it for 1m a turn).<br />
 
* '''Cleansing Water''' (''4mp'') The mage touches a target and covers their body with water, healing 4hp, cleansing poison/venom, and stopping any bleeding or burning.<br />
 
* '''Tidal Surge''' (''4mp'') 2dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.<br />
 
* '''Watershot''' (''1mp'') The mage focuses there magic to shoot a blast of pressurized water that does (2 dmg)<br />
 
* '''Wave''' (''3mp'') a wave forms with knockdown6 in a Reach (2) range around the mage, or Range (3) in just one direction.<br />
 
* '''Cleansing Water''' (''4mp'') The mage touches a target and covers their body with water, healing 4hp, cleansing poison/venom, and stopping any bleeding or burning<br />
 
* '''Whirlpool''' (''4mp'') Deal 2 damage in Ranged AOE, and pull Light and Medium one range closer.<br />
 
* '''Tsunami''' (''12mp'') The mage casts complete control of the water around them and far away, crashing down infront. The pressure causes 6dmg to everyone up to Ranged, and a chance of provoking knockdown6.<br />
 
* '''Bubblebreath''' (''1mp'') the mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal. 5turns.<br />
 
* '''Breathe Water''' (''1mp'') Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once.<br />
 
  
  
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 23:46, 28 April 2020

Level 1

  • Douse: 1 mp - The mage conjures water. Can douse flame etc.
  • Splash: 1 mp - 1 dmg ranged.
  • Water Walk: 1 mp - Allows the mage to walk/run on water for as long as they like.


Level 2

  • Bubble Prison: 3 mp - You trap one enemy inside of a bubble at Melee range, making them unable to move. Enemy rolls Str7 to escape every turn. Enemy cannot be targeted while in bubble. Bubble pops when taking any damage or spell ends (can sustain it for 1 mp a turn.)
  • Tidal Surge: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Watershot: 1 mp - The mage focuses there magic to shoot a blast of pressurized water that does 2 dmg.
  • Wave: 3 mp, 2 dmg - A wave forms with knockdown6 in
  • * Range AOE around mage or
  • * Far AOE in just one straight line


Level 3

  • Whirlpool: 4 mp - Deal 2 damage in Ranged AOE, and pull Light and Medium one range closer.


Level 4

  • Tsunami: 12 mp - The mage casts complete control of the water around them and far away, crashing down infront. The pressure causes 6 dmg to everyone up to Ranged, and a chance of provoking knockdown6.