Difference between revisions of "Spells: Water"

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=== Level 3 ===
 
=== Level 3 ===
* '''Cleansing Water:''' 4 MP - ''3 Difficulty'' - The mage touches a target and covers their body with soothing water, healing 5 HP. This also cleanses the target of all debuffs.
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* '''Cleansing Water:''' 4 MP - ''5 Difficulty'' - The mage touches a target and covers their body with soothing water, healing 5 HP. This also cleanses the target of all debuffs.
* '''Riptide:''' 4 MP - ''4 Difficulty'' - The caster sends a glowing rush of water at a target within Ranged Distance, dealing (6 dmg). If the caster is buffed, knockdown13 as well.  
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* '''Riptide:''' 4 MP - ''6 Difficulty'' - The caster sends a glowing rush of water at a target within Ranged Distance, dealing (6 dmg). If the caster is buffed, knockdown13 as well.  
* '''Must Be Something in the Water...:''' 4 MP - ''4 Difficulty'' - Harnessing swamp magic, the caster summons murky water around a target within Ranged Distance, dealing (6 dmg) and Poison5 [3 dmg/turn]. Every time the same target is hit with this spell, add +5 to the Poison roll.
+
* '''Must Be Something in the Water...:''' 4 MP - ''8 Difficulty'' - Harnessing swamp magic, the caster summons murky water around a target within Ranged Distance, dealing (6 dmg) and Poison5 [3 dmg/turn]. Every time the same target is hit with this spell, add +5 to the Poison roll.
* '''Whirlpool:''' 5 MP - ''4 Difficulty'' - The caster summons a shimmering whirlpool around any target within Ranged Distance. If the target is an ally, the ally's next successful attack deals +5 dmg. If the target is an enemy, the enemy takes 5 dmg and is Unhealable for 2 turns.
+
* '''Whirlpool:''' 5 MP - ''6 Difficulty'' - The caster summons a shimmering whirlpool around any target within Ranged Distance. If the target is an ally, the ally's next successful attack deals +5 dmg. If the target is an enemy, the enemy takes 5 dmg and is Unhealable for 2 turns.
* '''Super Soaker X900:''' 6 MP - ''3 Difficulty'' - The caster summons a watergun and sprays a target within Melee Distance, dealing (8 dmg) and Soaking them completely for 3 turns. The next Thunder Spell successfully cast on the target deals +2 dmg and Stun10, but removes the Soaked debuff.
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* '''Jetstream:''' 6 MP - ''8 Difficulty'' - The caster summons a watergun and sprays a target within Melee Distance, dealing (8 dmg) and Soaking them completely for 3 turns. The next Thunder Spell successfully cast on the target deals +2 dmg and Stun10, but removes the Soaked debuff.
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Wild Waves:''' 6 MP - ''5 Difficulty'' - A chaotic wave manifests at the location of a target within Ranged Distance and crashes on top of them, dealing (8 dmg). Flip a coin. If heads, the target is knocked back 1 Distance. If tails, the target's next successful attack deals -5 dmg.
+
* '''Wild Waves:''' 6 MP - ''10 Difficulty'' - A chaotic wave manifests at the location of a target within Ranged Distance and crashes on top of them, dealing (8 dmg). Flip a coin. If heads, the target is knocked back 1 Distance. If tails, the target's next successful attack deals -5 dmg.
 
* '''Song of the High Seas:''' 6 MP - ''7 Difficulty'' - Sing a harmonious sea shanty imbued with magic! The caster and one ally within Ranged Distance are healed for (10 HP) and cleansed of 1 debuff.
 
* '''Song of the High Seas:''' 6 MP - ''7 Difficulty'' - Sing a harmonious sea shanty imbued with magic! The caster and one ally within Ranged Distance are healed for (10 HP) and cleansed of 1 debuff.
* '''Soothing River:''' 7 MP - ''4 Difficulty'' - The caster sends an ethereal river towards a target within Far Distance, healing them for 10 HP and granting them Immunity from debuffs for 1 turn.
+
* '''Soothing River:''' 7 MP - ''8 Difficulty'' - The caster sends an ethereal river towards a target within Far Distance, healing them for 10 HP and granting them Immunity from debuffs for 1 turn.
* '''Tsunami:''' 8 MP - ''7 Difficulty'' - The moon is suddenly very visible in the sky as the caster summons forth a tsunami's worth of water on the battlefield. All enemies within Ranged Distance are dealt 8 dmg and are inflicted with Weakness for 2 turns. Weakened enemies deal -5 dmg every attack.
+
* '''Tsunami:''' 8 MP - ''13 Difficulty'' - The moon is suddenly very visible in the sky as the caster summons forth a tsunami's worth of water on the battlefield. All enemies within Ranged Distance are dealt 8 dmg and are inflicted with Weakness for 2 turns. Weakened enemies deal -5 dmg every attack.
* '''Regenerative Fountain:''' 8 MP - ''6 Difficulty'' - The caster summons a magical, water-filled fountain next to them. All allies can spend 2 Action Points to drink from the fountain if they're in Reach of it, healing them for 5 HP. The fountain lasts for 3 turns.
+
* '''Regenerative Fountain:''' 8 MP - ''10 Difficulty'' - The caster summons a magical, water-filled fountain next to them. All allies can spend 2 Action Points to drink from the fountain if they're in Reach of it, healing them for 5 HP. The fountain lasts for 3 turns.
  
 
=== Level 5 ===
 
=== Level 5 ===
 
* '''Watery Raiment:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. When the caster's HP falls below 50%, all allies are healed for 10 HP and cleansed of their debuffs. Can only activate once per battle.
 
* '''Watery Raiment:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. When the caster's HP falls below 50%, all allies are healed for 10 HP and cleansed of their debuffs. Can only activate once per battle.
* '''Memories of the Moon:''' 10 MP - ''8 Difficulty'' - This spell was made by a lonely wizard who found companionship with the face on the moon... When this is cast, the ground is suddenly flooded with very shallow water about 2 inches high. It glows bright, the moon visible on the surface of the water no matter what time of day it is. All party members are healed (15 HP), cleansed of their debuffs, and the duration of their buffs increase by 2 turns. This spell can only be used once per rest. Requires: 10 Rosewater
+
* '''Memories of the Moon:''' 10 MP - ''14 Difficulty'' - This spell was made by a lonely wizard who found companionship with the face on the moon... When this is cast, the ground is suddenly flooded with very shallow water about 2 inches high. It glows bright, the moon visible on the surface of the water no matter what time of day it is. All party members are healed (15 HP), cleansed of their debuffs, and the duration of their buffs increase by 2 turns. This spell can only be used once per rest. Requires: 10 Rosewater
* '''Ocean's Vengeance:''' 14 MP - ''11 Difficulty'' - The caster conjures a sea above the battlefield, water and seaweed and marine life blocking out the sky. Before it disappears next turn, the ocean drops down pillars of seawater on all enemies within Far Distance, dealing 10 dmg with knockdown20 to each enemy. Enemies who got knocked down by this spell deal -6 dmg on their next successful attack. Requires: 5 Water Stackrings
+
* '''Ocean's Vengeance:''' 14 MP - ''16 Difficulty'' - The caster conjures a sea above the battlefield, water and seaweed and marine life blocking out the sky. Before it disappears next turn, the ocean drops down pillars of seawater on all enemies within Far Distance, dealing 10 dmg with knockdown20 to each enemy. Enemies who got knocked down by this spell deal -6 dmg on their next successful attack. Requires: 5 Water Stackrings
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Latest revision as of 20:20, 30 January 2021

Level 1

  • Douse: 1 MP - 0 Difficulty - The mage conjures water. Can douse flame etc.
  • Splash: 1 MP - 1 Difficulty - The caster sends a bolt of water to a target within Ranged Distance, dealing (1 dmg).
  • Water Walk: 1 MP - 0 Difficulty - Allows the mage to walk/run on water for as long as they like.

Level 2

  • Watershot: 2 MP - 2 Difficulty - The mage focuses their magic to shoot a blast of seawater at a target within Ranged Distance, dealing (4 dmg).
  • Bubble Prison: 3 MP - 2 Difficulty - The caster traps one target within Ranged Distance inside of a bubble, making them unable to move, attack, or be attacked. The bubble lasts for 1 turn unless it is popped by an outside force. The same target can only be affected by this spell 3 times before they are immune to it.
  • Tidal Surge: 4 MP - 3 Difficulty - Summoning a glowing wave, the caster deals (4 dmg) and knockback12 with a distance of 2 to all enemies in Melee Distance or one enemy in Ranged Distance. If a target's HP ≤ 50% after the spell, their next attack deals -4 dmg. https://www.youtube.com/watch?v=3tRPpMQL1KE

Level 3

  • Cleansing Water: 4 MP - 5 Difficulty - The mage touches a target and covers their body with soothing water, healing 5 HP. This also cleanses the target of all debuffs.
  • Riptide: 4 MP - 6 Difficulty - The caster sends a glowing rush of water at a target within Ranged Distance, dealing (6 dmg). If the caster is buffed, knockdown13 as well.
  • Must Be Something in the Water...: 4 MP - 8 Difficulty - Harnessing swamp magic, the caster summons murky water around a target within Ranged Distance, dealing (6 dmg) and Poison5 [3 dmg/turn]. Every time the same target is hit with this spell, add +5 to the Poison roll.
  • Whirlpool: 5 MP - 6 Difficulty - The caster summons a shimmering whirlpool around any target within Ranged Distance. If the target is an ally, the ally's next successful attack deals +5 dmg. If the target is an enemy, the enemy takes 5 dmg and is Unhealable for 2 turns.
  • Jetstream: 6 MP - 8 Difficulty - The caster summons a watergun and sprays a target within Melee Distance, dealing (8 dmg) and Soaking them completely for 3 turns. The next Thunder Spell successfully cast on the target deals +2 dmg and Stun10, but removes the Soaked debuff.

Level 4

  • Wild Waves: 6 MP - 10 Difficulty - A chaotic wave manifests at the location of a target within Ranged Distance and crashes on top of them, dealing (8 dmg). Flip a coin. If heads, the target is knocked back 1 Distance. If tails, the target's next successful attack deals -5 dmg.
  • Song of the High Seas: 6 MP - 7 Difficulty - Sing a harmonious sea shanty imbued with magic! The caster and one ally within Ranged Distance are healed for (10 HP) and cleansed of 1 debuff.
  • Soothing River: 7 MP - 8 Difficulty - The caster sends an ethereal river towards a target within Far Distance, healing them for 10 HP and granting them Immunity from debuffs for 1 turn.
  • Tsunami: 8 MP - 13 Difficulty - The moon is suddenly very visible in the sky as the caster summons forth a tsunami's worth of water on the battlefield. All enemies within Ranged Distance are dealt 8 dmg and are inflicted with Weakness for 2 turns. Weakened enemies deal -5 dmg every attack.
  • Regenerative Fountain: 8 MP - 10 Difficulty - The caster summons a magical, water-filled fountain next to them. All allies can spend 2 Action Points to drink from the fountain if they're in Reach of it, healing them for 5 HP. The fountain lasts for 3 turns.

Level 5

  • Watery Raiment: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. When the caster's HP falls below 50%, all allies are healed for 10 HP and cleansed of their debuffs. Can only activate once per battle.
  • Memories of the Moon: 10 MP - 14 Difficulty - This spell was made by a lonely wizard who found companionship with the face on the moon... When this is cast, the ground is suddenly flooded with very shallow water about 2 inches high. It glows bright, the moon visible on the surface of the water no matter what time of day it is. All party members are healed (15 HP), cleansed of their debuffs, and the duration of their buffs increase by 2 turns. This spell can only be used once per rest. Requires: 10 Rosewater
  • Ocean's Vengeance: 14 MP - 16 Difficulty - The caster conjures a sea above the battlefield, water and seaweed and marine life blocking out the sky. Before it disappears next turn, the ocean drops down pillars of seawater on all enemies within Far Distance, dealing 10 dmg with knockdown20 to each enemy. Enemies who got knocked down by this spell deal -6 dmg on their next successful attack. Requires: 5 Water Stackrings

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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