Spells: Thunder

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Level 1

  • Lightning Lamp: 1 MP - 0 Difficulty - Creates a ball of lightning which will give light as long as the caster stays focused.
  • Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
  • Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).

Level 2

  • Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
  • Shockcharge: 2 MP - 1 Difficulty - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.

Level 3

  • Shock of Life: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg.
  • Rare Strike: 3 MP - 4 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
  • Chain Lightning: 4 MP - 4 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.

Level 4

  • Thunderstorm: 4 MP - 9 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
  • Tesla Orb: 7 MP - 6 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
  • Zeus’s Rage: 6 MP - 10 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target Unhealable for 2 turns.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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