Spells: Thunder

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Level 1

  • Lightning Lamp: 1 MP - 0 Difficulty - Creates a ball of lightning which will give light as long as the caster stays focused.
  • Lightning Lure: 1 MP - 0 Difficulty - The mage targets within Range with a whip-like rope of lightning, pulling the target to them.
  • Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing 1 dmg.

Level 2

  • Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
  • Shockrange: 2 MP - 1 Difficulty - The mage charges a target's weapon with arcane electricity, causing the target's next attack to deal +4 damage. If the target is the caster themself, add stun10 as well.

Level 3

  • Shock of Life: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg.
  • Rare Strike: 3 MP - 4 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.

Level 4

  • Tesla Orb: (7 mp) - When this spell is cast, the caster chooses any spot within Range, and creates an orb of pure electricity in Range AOE from the point of the spell. Any enemy within contact of the orb (Range) takes 3dmg. If they are still in Range of the AOE on their next turn they take an additional 3dmg. Spell disappears on the caster's next turn.
  • Thunderstorm: (3 mp) - Create an electrical storm, causing 1 dmg to all enemies within Ranged. Beware of friendly fire!
  • Zeus’s Rage: (6 mp) - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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