Spells: Thunder

From Wikihart
Jump to navigation Jump to search

Level 1

  • Lighting Lamp: 1 mp - Create a ball of lightning which will give light as long as the caster stays focused.
  • Lightning Lure: 1 mp - Lashes a creature of the mage’s choosing within Range with a whip-like bolt of painful lightning, which the swordmage can use to pull the target towards them.
  • Shock: 1 mp - Zap someone to take them off their feet. 1 damage, Stun0.
  • Zap: 1 mp - 1 dmg ranged.


Level 2

  • Lightning Strike: 1 mp - (1-3 dmg) ranged
  • Shockrange: 1 mp - The mage charges their weapon with electricity. The next hit does +1 lightning dmg and stun0.


Level 3

  • Chain Lightning: 2 mp - Hit up to 3 targets for 1-3 dmg, and a brief stun. The targets must be within 3 meters of each other. (overcast increases the chain by 1/lvl and max damage 1/lvl)
  • Defib: 3 mp - Attempt to recover a target which KO’d in Melee range. Flip a coin, if heads the target is no longer Ko’d and restores 5 HP. if the flip fails, you can cast the spell again instantly without using actions. (Indefinitely)
  • Rare Strike: 3 mp - random 2-10 dmg


Level 4

  • Tesla Orb: 7 mp - When this spell is cast, the caster chooses any spot within far range, and creates an orb of pure electricity, 10 feet wide, any enemy within the orb or 5 feet close to it take 3 damage for every turn they stay near the orb.
  • Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire!
  • Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.