Difference between revisions of "Spells: Thunder"
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
* Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire! | * Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire! | ||
* Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage. | * Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage. | ||
+ | === Multi-Type === | ||
+ | Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them. | ||
+ | <hr>[[Spells|Click Here to return to Spells]] |
Revision as of 23:48, 28 April 2020
Contents
Level 1
- Lighting Lamp: 1 mp - Create a ball of lightning which will give light as long as the caster stays focused.
- Lightning Lure: 1 mp - Lashes a creature of the mage’s choosing within Range with a whip-like bolt of painful lightning, which the swordmage can use to pull the target towards them.
- Shock: 1 mp - Zap someone to take them off their feet. 1 damage, Stun0.
- Zap: 1 mp - 1 dmg ranged.
Level 2
- Lightning Strike: 1 mp - (1-3 dmg) ranged
- Shockrange: 1 mp - The mage charges their weapon with electricity. The next hit does +1 lightning dmg and stun0.
Level 3
- Chain Lightning: 2 mp - Hit up to 3 targets for 1-3 dmg, and a brief stun. The targets must be within 3 meters of each other. (overcast increases the chain by 1/lvl and max damage 1/lvl)
- Defib: 3 mp - Attempt to recover a target which KO’d in Melee range. Flip a coin, if heads the target is no longer Ko’d and restores 5 HP. if the flip fails, you can cast the spell again instantly without using actions. (Indefinitely)
- Rare Strike: 3 mp - random 2-10 dmg
Level 4
- Tesla Orb: 7 mp - When this spell is cast, the caster chooses any spot within far range, and creates an orb of pure electricity, 10 feet wide, any enemy within the orb or 5 feet close to it take 3 damage for every turn they stay near the orb.
- Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire!
- Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.