Difference between revisions of "Spells: Thunder"

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=== Level 1 ===
 
=== Level 1 ===
* '''Lightning Lamp:''' 1 MP - ''0 Difficulty'' - Creates a ball of lightning which will give light as long as the caster stays focused.
 
 
* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
 
* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
 
* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
 
* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
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=== Level 3 ===
 
=== Level 3 ===
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Thunder spells will deal an additional +2 dmg when cast on a target with HP under 100%.
+
* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg.
+
* '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
* '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
+
* '''Chain Lightning:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
* '''Chain Lightning:''' 4 MP - ''4 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
+
* '''Ominous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
* '''Ominous Thunder:''' 4 MP - ''5 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
 
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Thunderstorm:''' 4 MP - ''9 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.  
+
* '''Thunderstorm:''' 4 MP - ''14 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.  
* '''Tesla Orb:''' 7 MP - ''6 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
+
* '''Tesla Orb:''' 7 MP - ''16 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
* '''Zeus’s Rage:''' 6 MP - ''10 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target ''Unhealable'' for 2 turns.
+
* '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target ''Unhealable'' for 2 turns.
* '''Alencia's Ruin:''' 8 MP - ''12 Difficulty'' - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP is greater than or equal to 50% after getting hit, the spell activates again for free on the same target.
+
* '''Alencia's Ruin:''' 8 MP - ''18 Difficulty'' - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP 50% after getting hit, the spell activates again for free on the same target.
  
 
=== Level 5 ===
 
=== Level 5 ===
* '''Signs of Armageddon:''' 15 MP - ''12 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
+
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
* '''Ragnarok:''' 14 MP - ''13 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and stun25 for 1 turn. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
+
* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
 +
* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Latest revision as of 20:18, 30 January 2021

Level 1

  • Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
  • Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).

Level 2

  • Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
  • Shockcharge: 2 MP - 1 Difficulty - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.

Level 3

  • Defib: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
  • Rare Strike: 3 MP - 8 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
  • Chain Lightning: 4 MP - 10 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
  • Ominous Thunder: 4 MP - 10 Difficulty - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.

Level 4

  • Thunderstorm: 4 MP - 14 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
  • Tesla Orb: 7 MP - 16 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
  • Zeus’s Rage: 6 MP - 16 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target Unhealable for 2 turns.
  • Alencia's Ruin: 8 MP - 18 Difficulty - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.

Level 5

  • Heart of the Storm: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
  • Signs of Armageddon: 15 MP - 20 Difficulty - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
  • Ragnarok: 14 MP - 24 Difficulty - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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