Difference between revisions of "Spells: Thunder"

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=== Level 1 ===
 
=== Level 1 ===
* '''Lightning Lamp:''' 1 MP - ''0 Difficulty'' - Creates a ball of lightning which will give light as long as the caster stays focused.
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* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage targets within Range with a whip-like rope of lightning, pulling the target to them.
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* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing 1 dmg.
 
  
 
=== Level 2 ===
 
=== Level 2 ===
 
* '''Lightning Strike:''' 2 MP - ''2 Difficulty'' - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
 
* '''Lightning Strike:''' 2 MP - ''2 Difficulty'' - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
* '''Shockrange:''' 2 MP - ''1 Difficulty'' - The mage charges a target's weapon with arcane electricity, causing the target's next attack to deal +4 damage. If the target is the caster themself, add stun10 as well.
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* '''Shockcharge:''' 2 MP - ''1 Difficulty'' - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.
  
 
=== Level 3 ===
 
=== Level 3 ===
* '''Shock of Life:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed ''5 HP''. If tails, target remains KO'd but the caster's next spell deals ''+5 dmg''.
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* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
* '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
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* '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
 +
* '''Chain Lightning:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
 +
* '''Ominous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Tesla Orb:''' (7 mp) - When this spell is cast, the caster chooses any spot within Range, and creates an orb of pure electricity in Range AOE from the point of the spell. Any enemy within contact of the orb (Range) takes 3dmg. If they are still in Range of the AOE on their next turn they take an additional 3dmg. Spell disappears on the caster's next turn.
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* '''Thunderstorm:''' 4 MP - ''14 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
* '''Thunderstorm:''' (3 mp) - Create an electrical storm, causing 1 dmg to all enemies within Ranged. Beware of friendly fire!
+
* '''Tesla Orb:''' 7 MP - ''16 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
* '''Zeus’s Rage:''' (6 mp) - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.
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* '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target ''Unhealable'' for 2 turns.
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* '''Alencia's Ruin:''' 8 MP - ''18 Difficulty'' - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.
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=== Level 5 ===
 +
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
 +
* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
 +
* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
 +
 
 
=== Multi-Type ===
 
=== Multi-Type ===
 
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
 
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.

Latest revision as of 20:18, 30 January 2021

Level 1

  • Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
  • Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).

Level 2

  • Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
  • Shockcharge: 2 MP - 1 Difficulty - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.

Level 3

  • Defib: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
  • Rare Strike: 3 MP - 8 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
  • Chain Lightning: 4 MP - 10 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
  • Ominous Thunder: 4 MP - 10 Difficulty - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.

Level 4

  • Thunderstorm: 4 MP - 14 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
  • Tesla Orb: 7 MP - 16 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
  • Zeus’s Rage: 6 MP - 16 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target Unhealable for 2 turns.
  • Alencia's Ruin: 8 MP - 18 Difficulty - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.

Level 5

  • Heart of the Storm: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
  • Signs of Armageddon: 15 MP - 20 Difficulty - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
  • Ragnarok: 14 MP - 24 Difficulty - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells