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=== Level 1 ===
* '''Lightning Lamp:''' 1 MP - ''0 Difficulty'' - Creates a ball of lightning which will give light as long as the caster stays focused.* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage targets strikes a target within Range with a whip-like rope of lightning, pulling the target to them.* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
=== Level 2 ===
* '''Lightning Strike:''' 2 MP - ''2 Difficulty'' - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
* '''ShockrangeShockcharge:''' 2 MP - ''1 Difficulty'' - The mage charges a targetthemselves or an ally's weapon with arcane electricity, causing the target's their next attack to deal +4 damage. If the target is cast on the caster themself, add stun10 stun8 as well.
=== Level 3 ===
* '''Chain LightningDefib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (2 mpcoinflip) - Hit up to 3 targets for 2-3 dmg. If heads, the target is revived and healed 8 HP. If tails, target is revived and a brief stunhealed 1 HP. * '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The targets must be caster points their finger at a target within Melee of each otherRanged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.* '''DefibChain Lightning:''' (3 mp) 4 MP - ''10 Difficulty'' - Attempt The caster sends a streak of lightning to recover a KO'd target you're touchingwithin Ranged Distance, dealing (9 dmg). Flip a coin - if . If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target is no longer KO'd , and so on and restores 5hpso forth. If tails, no effect, but you can cast the This spell again instantly for cannot hit the mana cost over and over without using actionssame enemy twice. (Indefinitely)* '''Rare StrikeOminous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (3 mp8 dmg) - random . Every time this spell consecutively hits the same target, it deals +2-10 dmgstacking. Reverts back to 8 dmg if target is switched.
=== Level 4 ===
* '''Thunderstorm:''' 4 MP - ''14 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
* '''Tesla Orb:''' 7 MP - ''16 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
* '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target ''Unhealable'' for 2 turns.
* '''Alencia's Ruin:''' 8 MP - ''18 Difficulty'' - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.
 
=== Level 5 ===
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
=== Level 4 ===
* '''Tesla Orb:''' (7 mp) - When this spell is cast, the caster chooses any spot within Range, and creates an orb of pure electricity in Range AOE from the point of the spell. Any enemy within contact of the orb (Range) takes 3dmg. If they are still in Range of the AOE on their next turn they take an additional 3dmg. Spell disappears on the caster's next turn.
* '''Thunderstorm:''' (3 mp) - Create an electrical storm, causing 1 dmg to all enemies within Ranged. Beware of friendly fire!
* '''Zeus’s Rage:''' (6 mp) - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.
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=== Multi-Type ===
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
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