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=== Level 1 ===
* Lighting Lamp: 1 mp - Create a ball of lightning which will give light as long as the caster stays focused.* '''Lightning Lure: ''' 1 mp MP - Lashes ''0 Difficulty'' - The mage strikes a creature of the mage’s choosing target within Range with a whip-like bolt rope of painful lightning, which pulling the swordmage can use target to pull the target towards them.* Shock'''Zap: ''' 1 mp MP - Zap someone to take them off their feet. ''1 damageDifficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, Stun0.* Zap: 1 mp - dealing (1 dmg ranged)
=== Level 2 ===
* '''Lightning Strike: 1 mp ''' 2 MP - ''2 Difficulty'' - (1Striking a target within Ranged Distance with lightning, the caster deals 5-3 7 dmg) ranged.* Shockrange'''Shockcharge: ''' 2 MP - ''1 mp Difficulty'' - The mage charges their themselves or an ally's weapon with arcane electricity. The , causing their next hit does attack to deal +1 lightning dmg and stun04 damage. If cast on the caster themself, add stun8 as well.
=== Level 3 ===
* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
* '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
* '''Chain Lightning:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
* '''Ominous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
=== Level 3 4 ===* Chain Lightning'''Thunderstorm: 2 mp ''' 4 MP - Hit up to 3 targets for 1''14 Difficulty'' -3 The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, and the storm activates on a brief stun. The targets must be different target within 3 meters of each otherrange for free, and so on and so forth. (overcast increases the chain by 1/lvl and max damage 1/lvl)* Defib'''Tesla Orb: 3 mp ''' 7 MP - Attempt to recover ''16 Difficulty'' - When this spell is cast, the caster chooses a target which KO’d in Melee rangewithin Ranged Distance and creates an orb of pure electricity next to them. Flip a coin, if heads It follows the target is no longer Ko’d and restores 5 HPdeals 6 dmg every target's turn. The orb can only be dispelled if the flip fails, you attacked. Only 1 orb can cast be on the spell again instantly without using actionsbattlefield at a time. * '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (Indefinitely14 dmg)and making the target ''Unhealable'' for 2 turns.* Rare Strike'''Alencia's Ruin: 3 mp ''' 8 MP - random 2''18 Difficulty'' -10 The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.
=== Level 5 ===
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
=== Level 4 ===
* Tesla Orb: 7 mp - When this spell is cast, the caster chooses any spot within far range, and creates an orb of pure electricity, 10 feet wide, any enemy within the orb or 5 feet close to it take 3 damage for every turn they stay near the orb.
* Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire!
* Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.
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=== Multi-Type ===
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
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