Difference between revisions of "Spells: Thunder"

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=== Level 1 ===
 
=== Level 1 ===
* Lighting Lamp: 1 mp - Create a ball of lightning which will give light as long as the caster stays focused.
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* '''Lightning Lure:''' 1 MP - ''0 Difficulty'' - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
* Lightning Lure: 1 mp - Lashes a creature of the mage’s choosing within Range with a whip-like bolt of painful lightning, which the swordmage can use to pull the target towards them.
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* '''Zap:''' 1 MP - ''1 Difficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
* Shock: 1 mp - Zap someone to take them off their feet. 1 damage, Stun0.
 
* Zap: 1 mp - 1 dmg ranged.
 
 
 
  
 
=== Level 2 ===
 
=== Level 2 ===
* Lightning Strike: 1 mp - (1-3 dmg) ranged
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* '''Lightning Strike:''' 2 MP - ''2 Difficulty'' - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
* Shockrange: 1 mp - The mage charges their weapon with electricity. The next hit does +1 lightning dmg and stun0.
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* '''Shockcharge:''' 2 MP - ''1 Difficulty'' - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.
  
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=== Level 3 ===
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* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
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* '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
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* '''Chain Lightning:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
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* '''Ominous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
  
=== Level 3 ===
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=== Level 4 ===
* Chain Lightning: 2 mp - Hit up to 3 targets for 1-3 dmg, and a brief stun. The targets must be within 3 meters of each other. (overcast increases the chain by 1/lvl and max damage 1/lvl)
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* '''Thunderstorm:''' 4 MP - ''14 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.  
* Defib: 3 mp - Attempt to recover a target which KO’d in Melee range. Flip a coin, if heads the target is no longer Ko’d and restores 5 HP. if the flip fails, you can cast the spell again instantly without using actions. (Indefinitely)
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* '''Tesla Orb:''' 7 MP - ''16 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
* Rare Strike: 3 mp - random 2-10 dmg
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* '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target ''Unhealable'' for 2 turns.
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* '''Alencia's Ruin:''' 8 MP - ''18 Difficulty'' - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.
  
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=== Level 5 ===
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* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
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* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
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* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
  
=== Level 4 ===
 
* Tesla Orb: 7 mp - When this spell is cast, the caster chooses any spot within far range, and creates an orb of pure electricity, 10 feet wide, any enemy within the orb or 5 feet close to it take 3 damage for every turn they stay near the orb.
 
* Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire!
 
* Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.
 
 
=== Multi-Type ===
 
=== Multi-Type ===
 
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
 
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
 
<hr>[[Spells|Click Here to return to Spells]]
 
<hr>[[Spells|Click Here to return to Spells]]
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[[Category:Spells]]

Latest revision as of 20:18, 30 January 2021

Level 1

  • Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
  • Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).

Level 2

  • Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
  • Shockcharge: 2 MP - 1 Difficulty - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.

Level 3

  • Defib: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
  • Rare Strike: 3 MP - 8 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
  • Chain Lightning: 4 MP - 10 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
  • Ominous Thunder: 4 MP - 10 Difficulty - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.

Level 4

  • Thunderstorm: 4 MP - 14 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
  • Tesla Orb: 7 MP - 16 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
  • Zeus’s Rage: 6 MP - 16 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target Unhealable for 2 turns.
  • Alencia's Ruin: 8 MP - 18 Difficulty - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.

Level 5

  • Heart of the Storm: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
  • Signs of Armageddon: 15 MP - 20 Difficulty - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
  • Ragnarok: 14 MP - 24 Difficulty - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells