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=== Level 1 ===
* Lighting Lamp: 1 mp - Create a ball of lightning which will give light as long as the caster stays focused.* '''Lightning Lure: ''' 1 mp MP - Lashes ''0 Difficulty'' - The mage strikes a creature of the mage’s choosing target within Range with a whip-like bolt rope of painful lightning, which pulling the swordmage can use target to pull the target towards them.* Shock'''Zap: ''' 1 mp MP - Zap someone to take them off their feet. ''1 damageDifficulty'' - The caster sends a small line of lightning at a target within Ranged Distance, Stun0.* Zap: 1 mp - dealing (1 dmg ranged).
=== Level 2 ===
* '''Lightning Strike:''' 2 MP - ''2 Difficulty'' - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
* '''Shockcharge:''' 2 MP - ''1 Difficulty'' - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.
 
=== Level 3 ===
* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 8 HP. If tails, target is revived and healed 1 HP.
* '''Rare Strike:''' 3 MP - ''8 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
* '''Chain Lightning:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
* '''Ominous Thunder:''' 4 MP - ''10 Difficulty'' - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
=== Level 2 4 ===* Lightning Strike'''Thunderstorm: 1 mp ''' 4 MP - ''14 Difficulty'' - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth. * '''Tesla Orb:''' 7 MP - ''16 Difficulty'' - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1orb can be on the battlefield at a time.* '''Zeus’s Rage:''' 6 MP - ''16 Difficulty'' -3 A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) rangedand making the target ''Unhealable'' for 2 turns.* Shockrange'''Alencia's Ruin: 1 mp ''' 8 MP - ''18 Difficulty'' - The mage charges their weapon with electricitychooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). The next If the target's HP ≥ 50% after getting hit does +1 lightning dmg and stun0, the spell activates again for free on the same target.
=== Level 5 ===
* '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
* '''Signs of Armageddon:''' 15 MP - ''20 Difficulty'' - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
* '''Ragnarok:''' 14 MP - ''24 Difficulty'' - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and Stun30 [1 turn]. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
=== Level 3 Multi-Type ===* Chain Lightning: 2 mp - Hit up to 3 targets for 1-3 dmgSome spells are used by multiple types of mages, and a brief stun. The targets must be within 3 meters of each otherrequire cross-casting otherwise. (overcast increases the chain by 1/lvl and max damage 1/lvl)* Defib<br>[[Spells: 3 mp - Attempt _Multiple_Type|Click Here]] to recover a target which KO’d in Melee range. Flip a coin, if heads the target is no longer Ko’d and restores 5 HP. if the flip fails, you can cast the spell again instantly without using actionssee them. (Indefinitely)* Rare Strike: 3 mp - random 2-10 dmg<hr>[[Spells|Click Here to return to Spells]]
=== Level 4 ===* Tesla Orb[[Category: 7 mp - When this spell is cast, the caster chooses any spot within far range, and creates an orb of pure electricity, 10 feet wide, any enemy within the orb or 5 feet close to it take 3 damage for every turn they stay near the orb.* Thunderstorm: 3 mp - Create an electrical storm, causing 1 dmg to all enemies within Reach range. Beware of friendly fire!* Zeus’s Rage: 6 mp - A storm cloud forms over the battlefield in Range around caster, attempting to strike everyone Range. Enemies flip a coin for 7 damage, allies flip a coin for 3 damage.Spells]]
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