Spells: Multiple Type

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Level 1

  • Cling: 1 MP - 0 Difficulty - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)
  • Amplify: 1 MP - 0 Difficulty - Caster amplifies their voice for a few moments, drawing everyone's attention to the caster. (Light/Wind)
  • Breathe Water: 1 MP - 0 Difficulty - Allows the target to breathe underwaterwater for 10 minutes. Can be cast on any number of targets at once. (Water/Air)

Level 2

  • Flash: 2 MP - 0 Difficulty - Move anywhere in Extreme Range. (Air/Thunder/Light)
  • Taunt: 1 MP - 3 Difficulty - Draw aggro from an NPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)
  • Heal: X-MP - 0 Difficulty -The mage heals a target equivalent to the amount of mana spent (Light/Earth)

Level 3

  • Clone: 2 MP - 0 Difficulty - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)
  • Dust Mimic: 1 MP - 2 Difficulty - Appears like a copy of any target. Disappears when attacked. (Air/Earth)
  • Pacify: 4 MP - 0 Difficulty - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)
  • Accelerate: 4 MP - 0 Difficulty - The caster covers their body with arcane runes. Their next turn has twice the normal number of attacks and action points. Does not stack and can only be cast on self. (Thunder/Air)

Level 4

  • Spirit Walk: 10 MP - 0 Difficulty - The caster shifts into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks for that duration. This spell takes 0 actions and can be used on an opponent's turn. This spell must be used and cast before it has any effect. (Light/Air/Dark)