Difference between revisions of "Spells: Multiple Type"

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=== Level 1 ===
 
=== Level 1 ===
* '''Cling:''' (1 mp) - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)
+
* '''Cling:''' 1 MP - ''0 Difficulty'' - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)
* '''Amplify:''' (1 mp) - Caster amplifies its voice to silence an immediate area, drawing everyone's attention to the caster. (Light/Wind)
+
* '''Amplify:''' 1 MP - ''0 Difficulty'' - Caster amplifies their voice for a few moments, drawing everyone's attention to the caster. (Light/Wind)
* '''Breathe Water:''' (1 mp) - Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)
+
* '''Breathe Water:''' 1 MP - ''0 Difficulty'' - Allows the target to breathe underwaterwater for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)
* '''Bubblebreath:''' (1 mp) - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal, lasts 5 turns. (Water/Air)
 
  
 
=== Level 2 ===
 
=== Level 2 ===
* '''Run Like the Wind:''' (2 mp) - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth)
+
* '''Flash:''' 2 MP - ''0 Difficulty'' - Move anywhere in Extreme Range. (Air/Thunder/Light)
* '''Flash:''' (2 mp) - Move anywhere in Extreme Range. (Air/Thunder/Light)
+
* '''Taunt:''' 1 MP - ''3 Difficulty'' - Draw aggro from an NPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)
* '''Taunt:''' (1 mp) - Draw aggro from an NPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)
+
* '''Heal:''' X-MP - ''0 Difficulty'' -The mage heals a target equivalent to the amount of mana spent (Light/Earth)
* '''Draw Spirit:''' (1 mp) - Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth)
 
* '''Heal:''' (1 mp) - The mage heals a target for 1/2 of the mana spent (rounded up) (Light/Earth)
 
  
 
=== Level 3 ===
 
=== Level 3 ===
* '''Smokestorm/Sandstorm:''' (4 mp) - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) (Air/Earth)
+
* '''Clone:''' 2 MP - ''0 Difficulty'' - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)
* '''Clone:''' (2 mp) - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)
+
* '''Dust Mimic:''' 1 MP - ''2 Difficulty'' - Appears like a copy of any target. Disappears when attacked. (Air/Earth)
* '''Dust Mimic:''' (1 mp) - Appears like a copy of any target. Disappears when attacked. (Air/Earth)
+
* '''Pacify:''' 4 MP - ''0 Difficulty'' - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)
* '''Serpent Kiss:''' (2 mp) - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth)
+
* '''Accelerate:''' 4 MP - ''0 Difficulty'' - The caster covers their body with arcane runes. Their next turn has twice the normal number of attacks and action points. Does not stack and can only be cast on self. (Thunder/Air)
* '''Pacify:''' (4 mp) - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)
 
* '''Accelerate:''' (4 mp) - Can be cast on self, next turn has twice the normal number of attacks and action points. Does not stack.(Thunder/Air)
 
  
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Spirit Walk:''' (10 mp) - The caster can shift into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks that turn. This spell takes 0 actions and can be used on an opponent's turn. It must be used and casted before it has any effect. (Light/Air/Dark)
+
* '''Spirit Walk:''' 10 MP - ''0 Difficulty'' - The caster shifts into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks for that duration. This spell takes 0 actions and can be used on an opponent's turn. This spell must be used and cast before it has any effect. (Light/Air/Dark)
  
  
  
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 19:18, 8 May 2020

Level 1

  • Cling: 1 MP - 0 Difficulty - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)
  • Amplify: 1 MP - 0 Difficulty - Caster amplifies their voice for a few moments, drawing everyone's attention to the caster. (Light/Wind)
  • Breathe Water: 1 MP - 0 Difficulty - Allows the target to breathe underwaterwater for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)

Level 2

  • Flash: 2 MP - 0 Difficulty - Move anywhere in Extreme Range. (Air/Thunder/Light)
  • Taunt: 1 MP - 3 Difficulty - Draw aggro from an NPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)
  • Heal: X-MP - 0 Difficulty -The mage heals a target equivalent to the amount of mana spent (Light/Earth)

Level 3

  • Clone: 2 MP - 0 Difficulty - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)
  • Dust Mimic: 1 MP - 2 Difficulty - Appears like a copy of any target. Disappears when attacked. (Air/Earth)
  • Pacify: 4 MP - 0 Difficulty - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)
  • Accelerate: 4 MP - 0 Difficulty - The caster covers their body with arcane runes. Their next turn has twice the normal number of attacks and action points. Does not stack and can only be cast on self. (Thunder/Air)


Level 4

  • Spirit Walk: 10 MP - 0 Difficulty - The caster shifts into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks for that duration. This spell takes 0 actions and can be used on an opponent's turn. This spell must be used and cast before it has any effect. (Light/Air/Dark)