Difference between revisions of "Spells: Multiple Type"
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=== Level 1 === | === Level 1 === | ||
− | * Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth) | + | * '''Cling:''' (1 mp) - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth) |
− | * Amplify: 1 mp - Caster amplifies its voice to silence an immediate area, drawing everyone's attention to the caster. (Light/Wind) | + | * '''Amplify:''' (1 mp) - Caster amplifies its voice to silence an immediate area, drawing everyone's attention to the caster. (Light/Wind) |
− | * Breathe Water: 1 mp - Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark) | + | * '''Breathe Water:''' (1 mp) - Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark) |
− | * Bubblebreath: 1 mp - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal, lasts 5 turns. (Water/Air) | + | * '''Bubblebreath:''' (1 mp) - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal, lasts 5 turns. (Water/Air) |
=== Level 2 === | === Level 2 === | ||
− | * Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth) | + | * '''Run Like the Wind:''' (2 mp) - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth) |
− | * Flash: 2 mp - Move anywhere in Extreme Range. (Air/Thunder/Light) | + | * '''Flash:''' (2 mp) - Move anywhere in Extreme Range. (Air/Thunder/Light) |
− | * Taunt: 1 mp - Draw aggro from an NNPC, a GM may roll aggro12 in the case of bosses. (Light/Dark) | + | * '''Taunt:''' (1 mp) - Draw aggro from an NNPC, a GM may roll aggro12 in the case of bosses. (Light/Dark) |
− | * Draw Spirit: 1 mp - Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth) | + | * '''Draw Spirit:''' (1 mp) - Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth) |
− | * Heal: 1 mp - The mage heals a target for 1/2 of the mana spent (rounded up) (Light/Earth) | + | * '''Heal:''' (1 mp) - The mage heals a target for 1/2 of the mana spent (rounded up) (Light/Earth) |
=== Level 3 === | === Level 3 === | ||
− | * Smokestorm/Sandstorm: 4 mp - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) (Air/Earth) | + | * '''Smokestorm/Sandstorm:''' (4 mp) - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) (Air/Earth) |
− | * Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water) | + | * '''Clone:''' (2 mp) - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water) |
− | * Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked. (Air/Earth) | + | * '''Dust Mimic:''' (1 mp) - Appears like a copy of any target. Disappears when attacked. (Air/Earth) |
− | * Serpent Kiss: 2 mp - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth) | + | * '''Serpent Kiss:''' (2 mp) - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth) |
− | * Pacify: 4 mp - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark) | + | * '''Pacify:''' (4 mp) - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark) |
− | * Accelerate: 4 mp - Can be cast on self, next turn has twice the normal number of attacks and action points. Does not stack.(Thunder/Air) | + | * '''Accelerate:''' (4 mp) - Can be cast on self, next turn has twice the normal number of attacks and action points. Does not stack.(Thunder/Air) |
=== Level 4 === | === Level 4 === | ||
− | * Spirit Walk: 10 mp - The caster can shift into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks that turn. This spell takes 0 actions and can be used on an opponent's turn. It must be used and casted before it has any effect. (Light/Air/Dark) | + | * '''Spirit Walk:''' (10 mp) - The caster can shift into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks that turn. This spell takes 0 actions and can be used on an opponent's turn. It must be used and casted before it has any effect. (Light/Air/Dark) |
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 02:25, 29 April 2020
Level 1
- Cling: (1 mp) - The mage climbs to a wall or surface and can move as normal for that turn. (Dark/Earth)
- Amplify: (1 mp) - Caster amplifies its voice to silence an immediate area, drawing everyone's attention to the caster. (Light/Wind)
- Breathe Water: (1 mp) - Allows the target to breath water for 10 minutes. Can be cast on any number of targets at once. (Water/Air/Dark)
- Bubblebreath: (1 mp) - The mage creates a bubble of air to stay with a person underwater. They can use items and weapons as normal, lasts 5 turns. (Water/Air)
Level 2
- Run Like the Wind: (2 mp) - Caster gets 2 movements this turn and no other actions. No combines. (Air/Earth)
- Flash: (2 mp) - Move anywhere in Extreme Range. (Air/Thunder/Light)
- Taunt: (1 mp) - Draw aggro from an NNPC, a GM may roll aggro12 in the case of bosses. (Light/Dark)
- Draw Spirit: (1 mp) - Gain Xhp. (Convert MP-HP or HP-MP) (Light/Earth)
- Heal: (1 mp) - The mage heals a target for 1/2 of the mana spent (rounded up) (Light/Earth)
Level 3
- Smokestorm/Sandstorm: (4 mp) - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) (Air/Earth)
- Clone: (2 mp) - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. (Air/Earth/Light/Dark/Water)
- Dust Mimic: (1 mp) - Appears like a copy of any target. Disappears when attacked. (Air/Earth)
- Serpent Kiss: (2 mp) - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn. (Dark/Earth)
- Pacify: (4 mp) - The mage puts a weak-willed target to sleep. 4 mp sleep0, +1 effect roll for each additional mana used. (Light/Dark)
- Accelerate: (4 mp) - Can be cast on self, next turn has twice the normal number of attacks and action points. Does not stack.(Thunder/Air)
Level 4
- Spirit Walk: (10 mp) - The caster can shift into a semi-ethereal form for the turn. They receive 50% dmg from all physical attacks that turn. This spell takes 0 actions and can be used on an opponent's turn. It must be used and casted before it has any effect. (Light/Air/Dark)