Spells: Light

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Level 1

  • Shine: 1 MP - 0 Difficulty - Summons a glowing orb in the caster's hand able to light up a whole room. It lasts as long as the caster wants it to.
  • Sunburn: 1 MP - 1 Difficulty - The caster shoots a burning glimmer of light at a target within Ranged Distance, dealing 1 dmg.

Level 2

  • Guiding Light: 4 MP - 3 Difficulty - The caster releases an enchanting shimmer across the battlefield, envigorating all allies and granting the party +4 to Hit for 2 turns.
  • Light Blast: 2 MP - 2 Difficulty - The caster showers a target in burning light within Ranged Distance, dealing 4 dmg.

Level 3

  • Savior: 10 MP - 6 Difficulty - The mage casts this spell and also sacrifices 10 HP, but their HP can never fall below 1. All party players currently KO’d are bathed in holy light and return to full HP.

Level 4

  • Dispell: 8 MP - 3 Difficulty - Choosing any target within Ranged Distance, the caster surrounds them with strings of purifying light. If the target is an ally, all debuffs are dispelled and they are healed 10 HP. If the target is an enemy, all buffs/enchantments are dispelled and their spellcasting is interrupted.
  • Heaven’s Call: 10 MP - 6 Difficulty - A heavenly chorus fills the area, singing any song the caster wishes. All members of the party are healed 10 HP.
  • Radiant Destruction: 6 MP - 7 Difficulty - From the skies above, the caster summons down 4 rays of rays to targets within Ranged Distance. Each ray deals 2 dmg with blind10. The same target can be hit with multiple beams.
  • Aura of Health: 6 MP - 6 Difficulty - The caster creates an aura where they stand. The aura heals the caster and every ally within Melee Distance of the caster for 3 HP/turn. This spell lasts for 5 turns. While this aura is in effect, the caster can still attack, move, use potions, etc.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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