Difference between revisions of "Spells: Light"

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=== Level 3 ===
 
=== Level 3 ===
* Savior: 5 mp - the mage spends all their mana and their HP becomes 1. All party players currently KO’d are returned to full HP.
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* Savior: The mage spends all their mana and their HP becomes 1. All party players currently KO’d are returned to full HP.
  
  
 
=== Level 4 ===
 
=== Level 4 ===
 
* Dispell: 8 mp - If the target is enchanted with a Lvl 4 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 4 spell, target is interrupted and all mana/etc are still spent.
 
* Dispell: 8 mp - If the target is enchanted with a Lvl 4 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 4 spell, target is interrupted and all mana/etc are still spent.
* Heaven’s Call: 5 mp; The mage uses all of their mana to cast this spell. Everyone in the party (within Extreme Range) recover 4 hp and 2 mp.
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* Heaven’s Call: The mage uses all of their mana to cast this spell. Everyone in the party (within Extreme Range) recover 4 hp and 2 mp.
* Radiant Destruction: 8 mp; the caster calls upon the power of light, casting out radiant beams of light, four beams, you can target any enemy within an individual beam, each doing 2 damage and causing a blind2 effect.
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* Radiant Destruction: 8 mp - the caster calls upon the power of light, casting out radiant beams of light, four beams, you can target any enemy within an individual beam, each doing 2 damage and causing a blind2 effect.
 
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=== Multi-Type ===
 
=== Multi-Type ===

Revision as of 01:07, 29 April 2020

Level 1

  • Shine: 1 mp - Shine a light for as long as you like, and bring it back during that rest period for no cost.
  • Sunburn: 1 mp - 1 dmg ranged.


Level 2

  • Disenchant: 2 mp - If the target is enchanted with a Lvl 1 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 1 spell (it can be casted during opponent’s turn), target is interrupted and all mana/etc are still spent.
  • Guiding Light: 4 mp - Endows a party with vigor, +2 to-hit for the turn.
  • Light Blast: 1 mp - 2 dmg ranged.


Level 3

  • Savior: The mage spends all their mana and their HP becomes 1. All party players currently KO’d are returned to full HP.


Level 4

  • Dispell: 8 mp - If the target is enchanted with a Lvl 4 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 4 spell, target is interrupted and all mana/etc are still spent.
  • Heaven’s Call: The mage uses all of their mana to cast this spell. Everyone in the party (within Extreme Range) recover 4 hp and 2 mp.
  • Radiant Destruction: 8 mp - the caster calls upon the power of light, casting out radiant beams of light, four beams, you can target any enemy within an individual beam, each doing 2 damage and causing a blind2 effect.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells