Difference between revisions of "Spells: Light"

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(Created page with "=== Level 1 === * a * b * c === Level 2 === * * * === Level 3 === * * * === Level 4 === * * *")
 
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=== Level 1 ===
 
=== Level 1 ===
* a
+
* Shine: 1 mp - Shine a light for as long as you like, and bring it back during that rest period for no cost.
* b
+
* Sunburn: 1 mp - 1 dmg ranged.
* c
+
*  
  
  
 
=== Level 2 ===
 
=== Level 2 ===
*  
+
* Disenchant: 2 mp - If the target is enchanted with a Lvl 1 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 1 spell (it can be casted during opponent’s turn), target is interrupted and all mana/etc are still spent.
*  
+
* Guiding Light: 4 mp - Endows a party with vigor, +2 to-hit for the turn.
*  
+
* Light Blast: 1 mp - 2 dmg ranged.
 +
* Sunburn: 1 mp - 2 dmg ranged
 +
 
  
  
 
=== Level 3 ===
 
=== Level 3 ===
*  
+
* Savior: 5 mp - the mage spends all their mana and their HP becomes 1. All party players currently KO’d are returned to full HP.
*
 
*
 
  
  
 
=== Level 4 ===
 
=== Level 4 ===
*  
+
* Dispell: 8 mp - If the target is enchanted with a Lvl 4 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 4 spell, target is interrupted and all mana/etc are still spent.
*  
+
* Heaven’s Call: 5 mp; The mage uses all of their mana to cast this spell. Everyone in the party (within Extreme Range) recover 4 hp and 2 mp.
*
+
* Radiant Destruction: 8 mp; the caster calls upon the power of light, casting out radiant beams of light, four beams, you can target any enemy within an individual beam, each doing 2 damage and causing a blind2 effect.

Revision as of 22:16, 28 April 2020

Level 1

  • Shine: 1 mp - Shine a light for as long as you like, and bring it back during that rest period for no cost.
  • Sunburn: 1 mp - 1 dmg ranged.


Level 2

  • Disenchant: 2 mp - If the target is enchanted with a Lvl 1 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 1 spell (it can be casted during opponent’s turn), target is interrupted and all mana/etc are still spent.
  • Guiding Light: 4 mp - Endows a party with vigor, +2 to-hit for the turn.
  • Light Blast: 1 mp - 2 dmg ranged.
  • Sunburn: 1 mp - 2 dmg ranged


Level 3

  • Savior: 5 mp - the mage spends all their mana and their HP becomes 1. All party players currently KO’d are returned to full HP.


Level 4

  • Dispell: 8 mp - If the target is enchanted with a Lvl 4 spell, it is removed (if many, at random). If target is in the process of casting a Lvl 4 spell, target is interrupted and all mana/etc are still spent.
  • Heaven’s Call: 5 mp; The mage uses all of their mana to cast this spell. Everyone in the party (within Extreme Range) recover 4 hp and 2 mp.
  • Radiant Destruction: 8 mp; the caster calls upon the power of light, casting out radiant beams of light, four beams, you can target any enemy within an individual beam, each doing 2 damage and causing a blind2 effect.