Difference between revisions of "Spells: Light"

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=== Level 4 ===
 
=== Level 4 ===
* '''Dispell:''' 8 MP - ''3 Difficulty'' - Choosing any target within Ranged Distance, the caster surrounds them with strings of purifying light. If the target is an ally, all debuffs are dispelled and they are healed 10 HP. If the target is an enemy, all buffs/enchantments are dispelled and their spellcasting is interrupted.  
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* '''Dispell:''' 8 MP - ''8 Difficulty'' - Choosing any target within Ranged Distance, the caster surrounds them with strings of purifying light. If the target is an ally, all debuffs are dispelled and they are healed 10 HP. If the target is an enemy, all buffs/enchantments are dispelled and their spellcasting is interrupted.  
* '''Heaven’s Call:''' 10 MP - ''6 Difficulty'' - A heavenly chorus fills the area, singing any song the caster wishes. All members of the party are healed (10 HP).  
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* '''Heaven’s Call:''' 10 MP - ''10 Difficulty'' - A heavenly chorus fills the area, singing any song the caster wishes. All members of the party are healed (10 HP).  
* '''Radiant Destruction:''' 6 MP - ''7 Difficulty'' - From the skies above, the caster summons down 4 rays of rays to targets within Ranged Distance. Each ray deals 2 dmg with blind10 [1 turn]. The same target can be hit with multiple beams.  
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* '''Radiant Destruction:''' 6 MP - ''10 Difficulty'' - From the skies above, the caster summons down 4 rays of rays to targets within Ranged Distance. Each ray deals 2 dmg with blind10 [1 turn]. The same target can be hit with multiple beams.  
* '''Aura of Health:''' 6 MP - ''6 Difficulty'' - The caster creates an aura where they stand. The aura heals the caster and every ally within Melee Distance of the caster for 3 HP/turn. This spell lasts for 5 turns. While this aura is in effect, the caster can still attack, move, use potions, etc.
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* '''Aura of Health:''' 6 MP - ''10 Difficulty'' - The caster creates an aura where they stand. The aura heals the caster and every ally within Melee Distance of the caster for 3 HP/turn. This spell lasts for 5 turns. While this aura is in effect, the caster can still attack, move, use potions, etc.
* '''Crown of the Pure:''' 8 MP - ''5 Difficulty'' - The caster manifests a glowing crown of pure light above the head of an ally within Ranged Distance, healing them for 15 HP and granting Immunity from debuffs for 1 turn. If that ally is healed to full health, cleanses them of all debuffs as well.
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* '''Crown of the Pure:''' 8 MP - ''8 Difficulty'' - The caster manifests a glowing crown of pure light above the head of an ally within Ranged Distance, healing them for 15 HP and granting Immunity from debuffs for 1 turn. If that ally is healed to full health, cleanses them of all debuffs as well.
  
 
=== Level 5 ===
 
=== Level 5 ===
 
* '''Oath of Light:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. The caster makes an oath, promising to never stray from the path of healing. In return, every time the caster heals 1 or more allies with a Light Spell, the caster regains 2 HP.
 
* '''Oath of Light:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. The caster makes an oath, promising to never stray from the path of healing. In return, every time the caster heals 1 or more allies with a Light Spell, the caster regains 2 HP.
* '''Noble and True:''' 12 MP - ''7 Difficulty'' - This spell was made by a saint in memory of a knight she fell in love with, whom of which died on the battlefield before she could give him her rosary... When this is cast, the entire battlefield becomes filled with soldiers made of light, rallying and cheering in order to raise everyone's morale. For 3 turns, all party members gain an extra aimed attack and are granted Immortality [HP cannot fall below 1]. Requires: 1 Light Spellstone
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* '''Noble and True:''' 12 MP - ''12 Difficulty'' - This spell was made by a saint in memory of a knight she fell in love with, whom of which died on the battlefield before she could give him her rosary... When this is cast, the entire battlefield becomes filled with soldiers made of light, rallying and cheering in order to raise everyone's morale. For 3 turns, all party members gain an extra aimed attack and are granted Immortality [HP cannot fall below 1]. Requires: 1 Light Spellstone
* '''Words from a Goddess:''' 17 MP - ''8 Difficulty'' - The caster utters divine words once said by the Maiden of the Northern Star, a being known for aiding the sick in times of need. Radiant light then shines down from the heavens. All party members are healed (25 HP) and granted a Barrier that absorbs up to 20 dmg. Requires: 5 Light Stackrings
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* '''Words from a Goddess:''' 17 MP - ''15 Difficulty'' - The caster utters divine words once said by the Maiden of the Northern Star, a being known for aiding the sick in times of need. Radiant light then shines down from the heavens. All party members are healed (25 HP) and granted a Barrier that absorbs up to 20 dmg. Requires: 5 Light Stackrings
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Latest revision as of 20:17, 30 January 2021

Level 1

  • Shine: 1 MP - 0 Difficulty - Summons a glowing orb in the caster's hand able to light up a whole room. It lasts as long as the caster wants it to.
  • Sunburn: 1 MP - 1 Difficulty - The caster shoots a burning glimmer of light at a target within Ranged Distance, dealing (1 dmg).

Level 2

  • Guiding Light: 4 MP - 3 Difficulty - The caster releases an enchanting shimmer across the battlefield, envigorating all allies and granting the party +4 to Hit for 2 turns.
  • Light Blast: 2 MP - 2 Difficulty - The caster showers a target in burning light within Ranged Distance, dealing (4 dmg).

Level 3

  • Sacred Incantation: 6 MP - 4 Difficulty - The caster recites ancient words of regeneration, healing 1 target within Ranged Distance for 10 HP.
  • Ascendance: 7 MP - 5 Difficulty - The mage conjures light and magic around an ally within Ranged Distance, healing them for 5 HP and granting +1 extra movement for the turn. Cannot be cast on self.
  • Saint's Prayers: 5 MP - 4 Difficulty - A purifying prayer is recited from the caster's mouth, healing an ally within Melee Distance for 10 HP. If this spell is cast on an ally with HP ≤ 50%, heals for 14 HP instead. Cannot be cast on self.
  • Savior: 10 MP - 6 Difficulty - The mage casts this spell and also sacrifices 10 HP, but their HP can never fall below 1. All party players currently KO’d are bathed in holy light and return to 1hp.

Level 4

  • Dispell: 8 MP - 8 Difficulty - Choosing any target within Ranged Distance, the caster surrounds them with strings of purifying light. If the target is an ally, all debuffs are dispelled and they are healed 10 HP. If the target is an enemy, all buffs/enchantments are dispelled and their spellcasting is interrupted.
  • Heaven’s Call: 10 MP - 10 Difficulty - A heavenly chorus fills the area, singing any song the caster wishes. All members of the party are healed (10 HP).
  • Radiant Destruction: 6 MP - 10 Difficulty - From the skies above, the caster summons down 4 rays of rays to targets within Ranged Distance. Each ray deals 2 dmg with blind10 [1 turn]. The same target can be hit with multiple beams.
  • Aura of Health: 6 MP - 10 Difficulty - The caster creates an aura where they stand. The aura heals the caster and every ally within Melee Distance of the caster for 3 HP/turn. This spell lasts for 5 turns. While this aura is in effect, the caster can still attack, move, use potions, etc.
  • Crown of the Pure: 8 MP - 8 Difficulty - The caster manifests a glowing crown of pure light above the head of an ally within Ranged Distance, healing them for 15 HP and granting Immunity from debuffs for 1 turn. If that ally is healed to full health, cleanses them of all debuffs as well.

Level 5

  • Oath of Light: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. The caster makes an oath, promising to never stray from the path of healing. In return, every time the caster heals 1 or more allies with a Light Spell, the caster regains 2 HP.
  • Noble and True: 12 MP - 12 Difficulty - This spell was made by a saint in memory of a knight she fell in love with, whom of which died on the battlefield before she could give him her rosary... When this is cast, the entire battlefield becomes filled with soldiers made of light, rallying and cheering in order to raise everyone's morale. For 3 turns, all party members gain an extra aimed attack and are granted Immortality [HP cannot fall below 1]. Requires: 1 Light Spellstone
  • Words from a Goddess: 17 MP - 15 Difficulty - The caster utters divine words once said by the Maiden of the Northern Star, a being known for aiding the sick in times of need. Radiant light then shines down from the heavens. All party members are healed (25 HP) and granted a Barrier that absorbs up to 20 dmg. Requires: 5 Light Stackrings

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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