Spells: Ice

From Wikihart
Jump to navigation Jump to search

Level 1

  • Freeze: 1 mp - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
  • Shard: 1 mp - 1 dmg ranged


Level 2

  • Blossom: 2 mp - Cast on a ranged weapon. The next round if it hits, does 2 dmg to everyone within Melee of the target.
  • Iceblade: 1 mp - Creates a blade or other melee weapon made of ice, which lasts 3 turns, or until it hits a target, or until it is blocked, 4 dmg.
  • Icicle: 2 mp - 2 dmg ranged


Level 3

  • Cryoregeneration: 5 mp - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 hp healed.
  • Ice dome: 5 mp - You form an ice dome around you and your party, it lasts for 2 turns or until it takes 30 dmg.


Level 4

  • Dance of Winter: 4 mp - The caster begins a waltz, drastically lowering the surrounding area's temperature, dealing frostbite damage each turn in Ranged AOE. Affected targets flip a coin, heads= 1dmg tails= 2 dmg. Caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire.
  • Winter’s Last Blessing: 6 mp - Casting time, 2 turns, The caster projects a cold aura around themself, dealing frostbite 3dmg/turn in Ranged radius, caster needs to keep focus, can move half normal distance, and gets no dodge bonus. Max of 4 turns. Allies in the radius have +2 dodge during this time and take 1 frost damage at the beginning of the spell.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells