Difference between revisions of "Spells: Ice"

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=== Level 4 ===
 
=== Level 4 ===
 
* Dance of Winter: 4 mp -  The caster begins a waltz, drastically lowering the surrounding area’s temperature, dealing frostbite damage 1-2 dmg/turn in a 5m radius, caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire!
 
* Dance of Winter: 4 mp -  The caster begins a waltz, drastically lowering the surrounding area’s temperature, dealing frostbite damage 1-2 dmg/turn in a 5m radius, caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire!
 +
* Winter’s Last Blessing: 6 mp - Casting time, 2 turns, the caster projects a cold aura around themselves, dealing frostbite 3 dmg/turn in a 5 m radius,  caster needs to keep focus, can move half normal distance, and gets no dodge bonus. Max of 4 turns. Allies in the radius have +2 dodge during this time and take 1 frostbite damage at the beginning of the spell.

Revision as of 21:50, 28 April 2020

Level 1

  • Freeze: 1 mp - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
  • Shard: 1 mp - 1 dmg ranged


Level 2

  • Blossom: 2 mp - Cast on a ranged weapon. The next round if it hits, does 2 dmg to everyone within Melee of the target.
  • Iceblade: 1 mp - Creates a blade or other melee weapon made of ice, which lasts 3 turns, or until it hits a target, or until it is blocked, 4 dmg.
  • Icicle: 2 mp - 2 dmg ranged


Level 3

  • Cryoregeneration: 5 mp - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 hp healed.
  • Ice dome: 5 mp - You form an ice dome around you and your party, it lasts for 2 turns or until it takes 30 dmg.


Level 4

  • Dance of Winter: 4 mp - The caster begins a waltz, drastically lowering the surrounding area’s temperature, dealing frostbite damage 1-2 dmg/turn in a 5m radius, caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire!
  • Winter’s Last Blessing: 6 mp - Casting time, 2 turns, the caster projects a cold aura around themselves, dealing frostbite 3 dmg/turn in a 5 m radius, caster needs to keep focus, can move half normal distance, and gets no dodge bonus. Max of 4 turns. Allies in the radius have +2 dodge during this time and take 1 frostbite damage at the beginning of the spell.