Difference between revisions of "Spells: Ice"

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=== Level 1 ===
 
=== Level 1 ===
 
* '''Freeze:''' 1 MP - ''0 Difficulty'' - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
 
* '''Freeze:''' 1 MP - ''0 Difficulty'' - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
* '''Shard:''' 1 MP - ''1 Difficulty'' - The caster shoots a small shard of ice at a target up to Ranged Distance, dealing 1 dmg.
+
* '''Shard:''' 1 MP - ''1 Difficulty'' - The caster shoots a small shard of ice at a target up to Ranged Distance, dealing ''1 dmg''.
  
 
=== Level 2 ===
 
=== Level 2 ===

Revision as of 21:18, 5 May 2020

Level 1

  • Freeze: 1 MP - 0 Difficulty - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
  • Shard: 1 MP - 1 Difficulty - The caster shoots a small shard of ice at a target up to Ranged Distance, dealing 1 dmg.

Level 2

  • Iceblade: 3 MP - 3 Difficulty - The mage creates a melee weapon, such as a dagger, out of pure ice using 3 Action Points. The weapon lasts for 3 turns, or until it hits a target, and deals 5 dmg. The enemy who has been successfully struck by this spell cannot move out of their place for 1 turn.
  • Icicle: 2 MP - 5 Difficult - Summon a sharp icicicle and send it at a target up to Ranged Distance, dealing 4 dmg.

Level 3

  • Cryoregeneration: (5 mp) - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 hp healed.
  • Ice dome: (5 mp) - You form an ice dome around you and your party, it lasts for 2 turns or until it takes 30 dmg.


Level 4

  • Dance of Winter: (4 mp) - The caster begins a waltz, drastically lowering the surrounding area's temperature, dealing frostbite damage each turn in Ranged AOE. Affected targets flip a coin, heads= 1dmg tails= 2 dmg. Caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire.
  • Winter’s Last Blessing: (6 mp) - Casting time, 2 turns, The caster projects a cold aura around themself, dealing frostbite 3dmg/turn in Ranged radius, caster needs to keep focus, can move half normal distance, and gets no dodge bonus. Max of 4 turns. Allies in the radius have +2 dodge during this time and take 1 frost damage at the beginning of the spell.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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