Difference between revisions of "Spells: Ice"
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(Created page with "=== Level 1 === * a * b * c === Level 2 === * * * === Level 3 === * * * === Level 4 === * * *") |
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=== Level 1 === | === Level 1 === | ||
− | * | + | * Freeze: 1 mp - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility. |
− | * | + | * Shard: 1 mp - 1 dmg ranged |
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=== Level 2 === | === Level 2 === | ||
− | * | + | * Blossom: 2 mp - Cast on a ranged weapon. The next round if it hits, does 2 dmg to everyone within Melee of the target. |
− | * | + | * Iceblade: 1 mp - Creates a blade or other melee weapon made of ice, which lasts 3 turns, or until it hits a target, or until it is blocked, 4 dmg. |
− | * | + | * Icicle: 2 mp - 2 dmg ranged |
=== Level 3 === | === Level 3 === | ||
− | * | + | * Cryoregeneration: 5 mp - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 hp healed. |
− | * | + | * Ice dome: 5 mp - You form an ice dome around you and your party, it lasts for 2 turns or until it takes 30 dmg. |
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=== Level 4 === | === Level 4 === | ||
− | * | + | * Dance of Winter: 4 mp - The caster begins a waltz, drastically lowering the surrounding area’s temperature, dealing frostbite damage 1-2 dmg/turn in a 5m radius, caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire! |
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Revision as of 21:46, 28 April 2020
Level 1
- Freeze: 1 mp - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
- Shard: 1 mp - 1 dmg ranged
Level 2
- Blossom: 2 mp - Cast on a ranged weapon. The next round if it hits, does 2 dmg to everyone within Melee of the target.
- Iceblade: 1 mp - Creates a blade or other melee weapon made of ice, which lasts 3 turns, or until it hits a target, or until it is blocked, 4 dmg.
- Icicle: 2 mp - 2 dmg ranged
Level 3
- Cryoregeneration: 5 mp - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 hp healed.
- Ice dome: 5 mp - You form an ice dome around you and your party, it lasts for 2 turns or until it takes 30 dmg.
Level 4
- Dance of Winter: 4 mp - The caster begins a waltz, drastically lowering the surrounding area’s temperature, dealing frostbite damage 1-2 dmg/turn in a 5m radius, caster needs to keep focus when dancing, max of 3 turns dancing. Beware of friendly fire!