Difference between revisions of "Spells: Ice"

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=== Level 3 ===
 
=== Level 3 ===
* '''Cryoregeneration:''' 5 MP - ''4 Difficulty'' - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 HP healed.
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* '''Cryoregeneration:''' 5 MP - ''6 Difficulty'' - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 HP healed.
 
* '''Ice Dome:''' 5 MP - ''5 Difficulty'' - The caster forms an unmoving ice dome around the party, it lasts for 2 turns or until it takes 30 dmg.
 
* '''Ice Dome:''' 5 MP - ''5 Difficulty'' - The caster forms an unmoving ice dome around the party, it lasts for 2 turns or until it takes 30 dmg.
 
* '''Ice Wall:''' 2 MP - ''4 Difficulty'' - The mage creates a wall of moving ice around themself or an ally, large enough to impede a forward attack. Blocks up to 10 dmg.
 
* '''Ice Wall:''' 2 MP - ''4 Difficulty'' - The mage creates a wall of moving ice around themself or an ally, large enough to impede a forward attack. Blocks up to 10 dmg.
 
* '''Shatterfrost:''' 3 MP - ''5 Difficulty'' - The caster summons crystals of ice around a target within Ranged Distance, dealing (6 dmg). If the spell hits a target at 100% HP, deals 8 dmg instead and Freezes the target for 1 turn. Frozen targets cannot move but still have 3 Action Points.
 
* '''Shatterfrost:''' 3 MP - ''5 Difficulty'' - The caster summons crystals of ice around a target within Ranged Distance, dealing (6 dmg). If the spell hits a target at 100% HP, deals 8 dmg instead and Freezes the target for 1 turn. Frozen targets cannot move but still have 3 Action Points.
* '''McFlurry:''' 4 MP - ''5 Difficulty'' - The caster places a frosty sigil on the body of a target within Ranged Distance, dealing (7 dmg) making the target feel chilly. If the target is then successfully hit 3 times by spells or physical attacks, they become Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
+
* '''McFlurry:''' 4 MP - ''10 Difficulty'' - The caster places a frosty sigil on the body of a target within Ranged Distance, dealing (7 dmg) making the target feel chilly. If the target is then successfully hit 3 times by spells or physical attacks, they become Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
* '''Attack of the Snowmen:''' 7 MP - ''6 Difficulty'' - Summoning a mini-army of cute snowmen, the caster orders them to charge towards all enemies within Ranged Distance, dealing 5 dmg each. Enemies who are Debuffed take 10 dmg instead and the duration of their Debuffs extend by 1 turn.
+
* '''Attack of the Snowmen:''' 7 MP - ''10 Difficulty'' - Summoning a mini-army of cute snowmen, the caster orders them to charge towards all enemies within Ranged Distance, dealing 5 dmg each. Enemies who are Debuffed take 10 dmg instead and the duration of their Debuffs extend by 1 turn.
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Dance of Winter:''' 5 MP - ''5 Difficulty'' - The caster begins a waltz, drastically lowering the surrounding area's temperature. They can choose up to 3 enemies within Far Distance to strike with ice, dealing 4 dmg each and inflicting with Slowness for 2 turns. Slowed targets move for 3 Actions points and can only attack once.
+
* '''Dance of Winter:''' 5 MP - ''12 Difficulty'' - The caster begins a waltz, drastically lowering the surrounding area's temperature. They can choose up to 3 enemies within Far Distance to strike with ice, dealing 4 dmg each and inflicting with Slowness for 2 turns. Slowed targets move for 3 Actions points and can only attack once.
* '''Winter’s Last Blessing:''' 6 MP - ''9 Difficulty'' - The caster projects a cold aura around themself, dealing 3dmg/turn in a Ranged Distance radius. Focus needs to be kept and the caster can only move half of their normal distance. Allies in the radius gain +2 dodge. This spell lasts for 4 turns unless canceled or disrupted.
+
* '''Winter’s Last Blessing:''' 6 MP - ''0 Difficulty'' - The caster projects a cold aura around themself, dealing 3dmg/turn in a Ranged Distance radius. Focus needs to be kept and the caster can only move half of their normal distance. Allies in the radius gain +2 dodge. This spell lasts for 4 turns unless canceled or disrupted.
* '''Frozen Aura:''' 8 MP - 6 Difficulty - The caster freezes the ground around them up to Range Distance. This icy ground lasts 2 turns and can be terminated as an instant action. All enemies who attempt to move in the area must roll &str; rolls ≥ 18 and crits avoid a 1-turn knockdown. Enemies within the frozen radius also deal -6 dmg.
+
* '''Frozen Aura:''' 8 MP - ''14 Difficulty'' - The caster freezes the ground around them up to Range Distance. This icy ground lasts 2 turns and can be terminated as an instant action. All enemies who attempt to move in the area must roll &str; rolls ≥ 18 and crits avoid a 1-turn knockdown. Enemies within the frozen radius also deal -6 dmg.
* '''Glacial Cape:''' 7 MP - ''3 Difficulty'' - The caster creates an icy Barrier for all allies within Ranged Distance, including themselves, that absorbs 10 dmg. Enemies who break the Barrier of an ally take 6 dmg.
+
* '''Glacial Cape:''' 7 MP - ''8 Difficulty'' - The caster creates an icy Barrier for all allies within Ranged Distance, including themselves, that absorbs 10 dmg. Enemies who break the Barrier of an ally take 6 dmg.
* '''Fracture:''' 6 MP - ''9 Difficulty'' - A crushing cold force surrounds a target within Ranged Distance, dealing (5 dmg). If the target is Frozen, removes the Frozen Debuff and deals triple dmg.
+
* '''Fracture:''' 6 MP - ''12 Difficulty'' - A crushing cold force surrounds a target within Ranged Distance, dealing (5 dmg). If the target is Frozen, removes the Frozen Debuff and deals triple dmg.
* '''Glacier Ascending:''' 7 MP - ''10 Difficulty'' - The caster drops a torrent of cold and winter from the skies on top of a target within Ranged Distance, dealing (10 dmg). If the target has 3+ Debuffs on them, they are then rendered Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
+
* '''Glacier Ascending:''' 7 MP - ''112 Difficulty'' - The caster drops a torrent of cold and winter from the skies on top of a target within Ranged Distance, dealing (10 dmg). If the target has 3+ Debuffs on them, they are then rendered Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
  
 
=== Level 5 ===
 
=== Level 5 ===
 
* '''Absolute Cold:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. Ice Spells cannot Critical Fail when rolling a 1. When the mage casts an offensive Ice Spell at a target and crits, the target is immediately rendered Frozen for 1 turn.  
 
* '''Absolute Cold:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. Ice Spells cannot Critical Fail when rolling a 1. When the mage casts an offensive Ice Spell at a target and crits, the target is immediately rendered Frozen for 1 turn.  
* '''Aurora Borealis:''' 12 MP - ''7 Difficulty'' - The ground becomes covered with soft snow as the Northern Lights suddenly fill up the sky, giving every party member a sense of serenity. All allies are granted a frosty shield that absorbs up to 15 dmg and their next successful attack deals +10 dmg. Requires: 1 Frost Carrot
+
* '''Aurora Borealis:''' 12 MP - ''12 Difficulty'' - The ground becomes covered with soft snow as the Northern Lights suddenly fill up the sky, giving every party member a sense of serenity. All allies are granted a frosty shield that absorbs up to 15 dmg and their next successful attack deals +10 dmg. Requires: 1 Frost Carrot
* '''Lord of Winter’s Sword:''' 16 MP - ''10 Difficulty'' - A legendary blacksmith once created a blade for a lord, whom imbued it with all the magic that Winter held... When this spell is cast, the mage recreates the sword out of ice and uses it to cover the battlefield in frost. All enemies are dealt 15 dmg and are Frozen for 2 turns. Frozen targets cannot move but still have 3 Action Points. Requires: 1 Ice Spellstone
+
* '''Lord of Winter’s Sword:''' 16 MP - ''16 Difficulty'' - A legendary blacksmith once created a blade for a lord, whom imbued it with all the magic that Winter held... When this spell is cast, the mage recreates the sword out of ice and uses it to cover the battlefield in frost. All enemies are dealt 15 dmg and are Frozen for 2 turns. Frozen targets cannot move but still have 3 Action Points. Requires: 1 Ice Spellstone
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Latest revision as of 20:15, 30 January 2021

Level 1

  • Freeze: 1 MP - 0 Difficulty - Freeze water to create solid ice. Does not work on enemy conjured water, but as utility.
  • Shard: 1 MP - 1 Difficulty - The caster shoots a small shard of ice at a target up to Ranged Distance, dealing (1 dmg).
  • Blossom: 2 MP - 1 Difficulty - The caster summons an ice blossom at the location of a target within Ranged Distance. The target takes (2 dmg) and every enemy within Melee of the target takes 1 dmg.

Level 2

  • Iceblade: 3 MP - 2 Difficulty - The mage creates a melee weapon, such as a dagger, out of pure ice using 3 Action Points. The weapon lasts for 3 turns, or until it hits a target, and deals 5 dmg. The enemy who has been successfully struck by this spell are Frozen for 1 turn. Frozen targets cannot move but can attack.
  • Icicle: 2 MP - 1 Difficulty - Summon a sharp icicle and send it at a target up to Ranged Distance, dealing (4 dmg).

Level 3

  • Cryoregeneration: 5 MP - 6 Difficulty - Touching a target, the mage encases the character in ice. For the next turn they cannot take any actions or move, nor can they be damaged. The following turn they are returned to normal as the ice melts, with 10 HP healed.
  • Ice Dome: 5 MP - 5 Difficulty - The caster forms an unmoving ice dome around the party, it lasts for 2 turns or until it takes 30 dmg.
  • Ice Wall: 2 MP - 4 Difficulty - The mage creates a wall of moving ice around themself or an ally, large enough to impede a forward attack. Blocks up to 10 dmg.
  • Shatterfrost: 3 MP - 5 Difficulty - The caster summons crystals of ice around a target within Ranged Distance, dealing (6 dmg). If the spell hits a target at 100% HP, deals 8 dmg instead and Freezes the target for 1 turn. Frozen targets cannot move but still have 3 Action Points.
  • McFlurry: 4 MP - 10 Difficulty - The caster places a frosty sigil on the body of a target within Ranged Distance, dealing (7 dmg) making the target feel chilly. If the target is then successfully hit 3 times by spells or physical attacks, they become Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.
  • Attack of the Snowmen: 7 MP - 10 Difficulty - Summoning a mini-army of cute snowmen, the caster orders them to charge towards all enemies within Ranged Distance, dealing 5 dmg each. Enemies who are Debuffed take 10 dmg instead and the duration of their Debuffs extend by 1 turn.

Level 4

  • Dance of Winter: 5 MP - 12 Difficulty - The caster begins a waltz, drastically lowering the surrounding area's temperature. They can choose up to 3 enemies within Far Distance to strike with ice, dealing 4 dmg each and inflicting with Slowness for 2 turns. Slowed targets move for 3 Actions points and can only attack once.
  • Winter’s Last Blessing: 6 MP - 0 Difficulty - The caster projects a cold aura around themself, dealing 3dmg/turn in a Ranged Distance radius. Focus needs to be kept and the caster can only move half of their normal distance. Allies in the radius gain +2 dodge. This spell lasts for 4 turns unless canceled or disrupted.
  • Frozen Aura: 8 MP - 14 Difficulty - The caster freezes the ground around them up to Range Distance. This icy ground lasts 2 turns and can be terminated as an instant action. All enemies who attempt to move in the area must roll &str; rolls ≥ 18 and crits avoid a 1-turn knockdown. Enemies within the frozen radius also deal -6 dmg.
  • Glacial Cape: 7 MP - 8 Difficulty - The caster creates an icy Barrier for all allies within Ranged Distance, including themselves, that absorbs 10 dmg. Enemies who break the Barrier of an ally take 6 dmg.
  • Fracture: 6 MP - 12 Difficulty - A crushing cold force surrounds a target within Ranged Distance, dealing (5 dmg). If the target is Frozen, removes the Frozen Debuff and deals triple dmg.
  • Glacier Ascending: 7 MP - 112 Difficulty - The caster drops a torrent of cold and winter from the skies on top of a target within Ranged Distance, dealing (10 dmg). If the target has 3+ Debuffs on them, they are then rendered Frozen for 1 turn. Frozen targets cannot move but still have 3 Action Points.

Level 5

  • Absolute Cold: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. Only 1 Passive can be active at a time. Ice Spells cannot Critical Fail when rolling a 1. When the mage casts an offensive Ice Spell at a target and crits, the target is immediately rendered Frozen for 1 turn.
  • Aurora Borealis: 12 MP - 12 Difficulty - The ground becomes covered with soft snow as the Northern Lights suddenly fill up the sky, giving every party member a sense of serenity. All allies are granted a frosty shield that absorbs up to 15 dmg and their next successful attack deals +10 dmg. Requires: 1 Frost Carrot
  • Lord of Winter’s Sword: 16 MP - 16 Difficulty - A legendary blacksmith once created a blade for a lord, whom imbued it with all the magic that Winter held... When this spell is cast, the mage recreates the sword out of ice and uses it to cover the battlefield in frost. All enemies are dealt 15 dmg and are Frozen for 2 turns. Frozen targets cannot move but still have 3 Action Points. Requires: 1 Ice Spellstone

Multi-Type

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