Spells: Fire

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Level 1

  • Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
  • Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.

Level 2

  • Fireball: 2 MP - 2 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing 5 dmg and Burn10 (2 turns).
  • Jet of Flame: 3 MP - 2 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.

Level 3

  • Eruption: 3 MP - 4 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.

Level 4

  • Heavenly Fire: 4 MP - 6 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 (2 turns) each.
  • Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
  • Hell's Vengeance: 6 MP - 9 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing 15 damage to the target and 10 dmg all enemies in Melee AOE of the target.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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