Spells: Fire

From Wikihart
Jump to navigation Jump to search

Level 1

  • Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
  • Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.

Level 2

  • Fireball: 2 MP - 4 Difficulty - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged.
  • Jet of Flame: 3 MP - 5 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg ea.

Level 3

  • Eruption: 3 MP - 10 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 8 dmg to all enemies withing Range.

Level 4

  • Heatwave: (4 mp) - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
  • Heavenly Fire: (4 mp) - Call down 5 meteors to strike targets of your choice, 2dmg each.
  • Phoenix Reborn: (7 mp) - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells