Difference between revisions of "Spells: Fire"
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=== Level 1 === | === Level 1 === | ||
− | * Ignite: 1 mp - Ignite a flame or material. | + | * '''Ignite:''' (1 mp) - Ignite a flame or material. |
− | * Scortch: 1 mp - 1 dmg ranged | + | * '''Scortch:''' (1 mp) - 1 dmg ranged |
=== Level 2 === | === Level 2 === | ||
− | * Fireball: 1 mp - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged. | + | * '''Fireball:''' (1 mp) - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged. |
− | * Jet of Flame: 2 mp - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea. | + | * '''Jet of Flame:''' (2 mp) - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea. |
=== Level 3 === | === Level 3 === | ||
− | * | + | * ''' (Eruption:''' (3 mp) - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 3dmg to all enemies withing Range. |
=== Level 4 === | === Level 4 === | ||
− | * Heatwave: 4 mp - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends. | + | * '''Heatwave:''' (4 mp) - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends. |
− | * Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each. | + | * '''Heavenly Fire:''' (4 mp) - Call down 5 meteors to strike targets of your choice, 2dmg each. |
− | * Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire. | + | * '''Phoenix Reborn:''' (7 mp) - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire. |
<br> | <br> | ||
=== Multi-Type === | === Multi-Type === |
Revision as of 02:26, 29 April 2020
Contents
Level 1
- Ignite: (1 mp) - Ignite a flame or material.
- Scortch: (1 mp) - 1 dmg ranged
Level 2
- Fireball: (1 mp) - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged.
- Jet of Flame: (2 mp) - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea.
Level 3
- (Eruption: (3 mp) - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 3dmg to all enemies withing Range.
Level 4
- Heatwave: (4 mp) - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
- Heavenly Fire: (4 mp) - Call down 5 meteors to strike targets of your choice, 2dmg each.
- Phoenix Reborn: (7 mp) - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.